06-05-2022, 06:20 PM -
This game is so far playable for me on v0022-13648. It does exactly what @swagford1780 described, however this can be bypassed by either boosting PPU accuracy, or using PPU interpreter(much slower), as per here:
https://github.com/RPCS3/rpcs3/issues/8241
Namely I kept LLVM and enabled "accurate PPU saturation bit" and "PPU vector NaN fixup" in advanced->core, + "accurate PPU 128 reservations" to "always enabled" in debug tab.
EDIT: I also enabled "accu. cache line stores" in debug.
With these, I passed mentioned section and continued bit further, there were no problems and FPS was capped to 30 most of the time. I did not bother increasing SPU accuracy and neither accu. RSX reserv. was needed. Longer playtime is needed to confirm playable status but look fine to me so far.
https://github.com/RPCS3/rpcs3/issues/8241
Namely I kept LLVM and enabled "accurate PPU saturation bit" and "PPU vector NaN fixup" in advanced->core, + "accurate PPU 128 reservations" to "always enabled" in debug tab.
EDIT: I also enabled "accu. cache line stores" in debug.
With these, I passed mentioned section and continued bit further, there were no problems and FPS was capped to 30 most of the time. I did not bother increasing SPU accuracy and neither accu. RSX reserv. was needed. Longer playtime is needed to confirm playable status but look fine to me so far.
This post was last modified: 06-05-2022, 06:27 PM by romano.
[email protected], 16GB RAM, GTX1060-6GB, Win7