Final Fantasy XIII-2 [NPUB31083] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Final Fantasy XIII-2 [NPUB31083] (/showthread.php?tid=197291) |
Final Fantasy XIII-2 [NPUB31083] - enderandrew - 10-18-2017 Final Fantasy XIII-2 [NPUB31083] RPCS3 0.0.3-3-170a95f Alpha Intel i7-5820K 32 GB RAM GTX 1080 - Current drivers White screen and then nothing else. Tried OpenGL and Vulkan with all combinations of SPU/PPU types. RE: Final Fantasy XIII-2 [NPUB31083] - HorrorTroll - 03-29-2018 Tested on RPCS3 v0.0.5-6601-ee0fe28dd Alpha Config: - CPU: - GPU: Screenshot: Reason: Crash after new games! LOG File: RPCS3.log.gz (Size: 309.22 KB / Downloads: 14) RE: Final Fantasy XIII-2 [NPUB31083] - Asinine - 03-29-2018 I fixed your version identifier, commit must be in the post so our script can pick it up RE: Final Fantasy XIII-2 [NPUB31083] - HorrorTroll - 03-30-2018 Oh ok! Thank you Mod! RE: Final Fantasy XIII-2 [NPUB31083] - HorrorTroll - 06-20-2018 Re-tested on RPCS3 v0.0.5-6976-c776ff502 Alpha Screenshot: Goes ingame, because it's only work on OpenGL so the performance are very bad! Cutscene: 28 - 29.2x FPS In-game: 0.4 - 3.62 FPS Log: RPCS3.log.gz (Size: 611.06 KB / Downloads: 6) RE: Final Fantasy XIII-2 [NPUB31083] - swagford1780 - 08-15-2021 Emulator version: RPCS3 v0.0.17-12637-cad96cef Alpha System: Ryzen 5600X Nvidia GTX 1660 Super 32 GB DDR4 @ 3600MHz Windows 10 Pro Settings: PPU Decoder: LLVM SPU Decoder: ASMJIT (or LLVM) Renderer: Vulkan (Open GL results in partially invisible menus and button prompts during quick time events) Strict Rendering Mode = true (most in-game graphics are invisible without it) Status: In-game. Prologue fully playable without issue. Game locks up shortly after the start of Episode 1 (see screenshot). Attempting to skip the cutscene results in the same error. Most of the time, I would receive this error while the game freezes and the music continues to play: E VM: Access violation writing location 0xffdead00 (unmapped memory) [type=u32] Other times I'd receive this message when the game freezes and music stops: F SIG: Thread terminated due to fatal error: Unknown/illegal channel in WRCH (ch=32 [ch32], value=0x30b) (in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4265[:22], in function set_ch_value) Regardless which error occurs, it freezes in the exact same spot every time. Tried various combinations of settings and (different PPU and SPU decoders, Open GL, write color buffers, etc) and no dice. A shame since the game plays and performs great during the prologue battles and cutscenes. RE: Final Fantasy XIII-2 [NPUB31083] - romano - 06-05-2022 This game is so far playable for me on v0022-13648. It does exactly what @swagford1780 described, however this can be bypassed by either boosting PPU accuracy, or using PPU interpreter(much slower), as per here: https://github.com/RPCS3/rpcs3/issues/8241 Namely I kept LLVM and enabled "accurate PPU saturation bit" and "PPU vector NaN fixup" in advanced->core, + "accurate PPU 128 reservations" to "always enabled" in debug tab. EDIT: I also enabled "accu. cache line stores" in debug. With these, I passed mentioned section and continued bit further, there were no problems and FPS was capped to 30 most of the time. I did not bother increasing SPU accuracy and neither accu. RSX reserv. was needed. Longer playtime is needed to confirm playable status but look fine to me so far. |