08-15-2021, 08:14 AM -
Emulator version: RPCS3 v0.0.17-12637-cad96cef Alpha
System:
Ryzen 5600X
Nvidia GTX 1660 Super
32 GB DDR4 @ 3600MHz
Windows 10 Pro
Settings:
PPU Decoder: LLVM
SPU Decoder: ASMJIT (or LLVM)
Renderer: Vulkan (Open GL results in partially invisible menus and button prompts during quick time events)
Strict Rendering Mode = true (most in-game graphics are invisible without it)
Status: In-game. Prologue fully playable without issue. Game locks up shortly after the start of Episode 1 (see screenshot). Attempting to skip the cutscene results in the same error. Most of the time, I would receive this error while the game freezes and the music continues to play:
E VM: Access violation writing location 0xffdead00 (unmapped memory) [type=u32]
Other times I'd receive this message when the game freezes and music stops:
F SIG: Thread terminated due to fatal error: Unknown/illegal channel in WRCH (ch=32 [ch32], value=0x30b)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4265[:22], in function set_ch_value)
Regardless which error occurs, it freezes in the exact same spot every time. Tried various combinations of settings and (different PPU and SPU decoders, Open GL, write color buffers, etc) and no dice. A shame since the game plays and performs great during the prologue battles and cutscenes.
System:
Ryzen 5600X
Nvidia GTX 1660 Super
32 GB DDR4 @ 3600MHz
Windows 10 Pro
Settings:
PPU Decoder: LLVM
SPU Decoder: ASMJIT (or LLVM)
Renderer: Vulkan (Open GL results in partially invisible menus and button prompts during quick time events)
Strict Rendering Mode = true (most in-game graphics are invisible without it)
Status: In-game. Prologue fully playable without issue. Game locks up shortly after the start of Episode 1 (see screenshot). Attempting to skip the cutscene results in the same error. Most of the time, I would receive this error while the game freezes and the music continues to play:
E VM: Access violation writing location 0xffdead00 (unmapped memory) [type=u32]
Other times I'd receive this message when the game freezes and music stops:
F SIG: Thread terminated due to fatal error: Unknown/illegal channel in WRCH (ch=32 [ch32], value=0x30b)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4265[:22], in function set_ch_value)
Regardless which error occurs, it freezes in the exact same spot every time. Tried various combinations of settings and (different PPU and SPU decoders, Open GL, write color buffers, etc) and no dice. A shame since the game plays and performs great during the prologue battles and cutscenes.