05-04-2021, 12:53 PM -
I just want to confirm that game was never really stable enough, including above claimed version "v0.0.8-9537-9d1bb60a".
I tested:
rpcs3-v0.0.8-9537-9d1bb60a_win64
rpcs3-v0.0.9-10018-a11c77c0_win64
rpcs3-v0.0.10-10520-2086e7f2_win64
rpcs3-v0.0.11-10715-107129f9_win64
rpcs3-v0.0.13-11405-035a76f2_win64
rpcs3-v0.0.16-12213-35ee5501_win64
All of them crashed with mentioned FIFO desync and as described before. This time I tested quickly just with:
strict rendering mode,
accurate GETLLAR,
write color buffers,
driver wake-up delay: 200us,
prefered SPU and shader compiler threads: 1
and ASMJIT to gain some potential stability margin.
Game *may* be stable on strong CPU's with many cores, but fragility is exposed on my system even though game would otherwise be playable.
I tested:
rpcs3-v0.0.8-9537-9d1bb60a_win64
rpcs3-v0.0.9-10018-a11c77c0_win64
rpcs3-v0.0.10-10520-2086e7f2_win64
rpcs3-v0.0.11-10715-107129f9_win64
rpcs3-v0.0.13-11405-035a76f2_win64
rpcs3-v0.0.16-12213-35ee5501_win64
All of them crashed with mentioned FIFO desync and as described before. This time I tested quickly just with:
strict rendering mode,
accurate GETLLAR,
write color buffers,
driver wake-up delay: 200us,
prefered SPU and shader compiler threads: 1
and ASMJIT to gain some potential stability margin.
Game *may* be stable on strong CPU's with many cores, but fragility is exposed on my system even though game would otherwise be playable.
This post was last modified: 05-04-2021, 12:55 PM by romano.
[email protected], 16GB RAM, GTX1060-6GB, Win7