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Dead to Rights: Retribution [BLES00824] - Printable Version

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RE: Dead to Rights: Retribution [BLES00824] - wffl - 06-06-2017

RPCS3 v0.0.2-5-7b37b32 Alpha

Black screen.
Quote:·F 0:00:02.481307 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x01cd23a0]} MEM: Access violation reading location 0x26c



RE: Dead to Rights: Retribution [BLES00824] - cjr1982 - 06-06-2017

(06-06-2017, 04:59 AM)wffl Wrote: RPCS3 v0.0.2-5-7b37b32 Alpha

Black screen.
Quote:·F 0:00:02.481307 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x01cd23a0]} MEM: Access violation reading location 0x26c

Are you asian? Just ask you.



RE: Dead to Rights: Retribution [BLES00824] - wffl - 06-29-2017

RPCS3 v0.0.2-15-532d4e7 Alpha

Ingame. lv2/llvm/opengl. Vulkan missing text on menu.



RE: Dead to Rights: Retribution [BLES00824] - cjr1982 - 07-01-2017

(06-29-2017, 05:27 PM)wffl Wrote: RPCS3 v0.0.2-15-532d4e7 Alpha

Ingame. lv2/llvm/opengl. Vulkan missing text on menu.

I will try again... Thank you...



RE: Dead to Rights: Retribution [BLES00824] - Tudeski - 02-10-2019

RPCS3 v0.0.6-7869-e9b6bead Alpha | HEAD

Intel® Core™ i7-6700K CPU @ 4.00GHz | 8 Threads | 15.89 GiB RAM | AVX+ | TSX

FPS:        nearly always at 30 Frames

Graphic:  sometimes black Shadowlines on Textures               ----------> activate Strict Rendering Mode (Vulkan)
               Vulkan much better than OpenGL

Sound:    good, can stutters in heavy Action

Game sometimes crashs at the first Cutscene after the Fistfight against the Fat Guy in the first Level

Update: Game crashs in the Level  "ATONEMENT", in the Cutscene after you kill the Gun Ship Pilot


CPU: Intel 6700k   ;     GPU: 1060  6 GB


RE: Dead to Rights: Retribution [BLES00824] - Tudeski - 10-17-2019

rpcs3-v0.0.7-8900-4ed2c7b5_win64

Need "Force CPU Blit" in Debugmenu with "Write Color Buffer" in GPU Section.
Without these the Game freezes at Start.

F {RSX [0xacf65b4]} RSX: class std::runtime_error thrown: Verification failed: Read access without explicit barrier
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\VK\VKRenderTargets.h:330)

UPDATE:

Works, again without "Force CPU Blit". Graphic has stil some Shadow Issues. Game can crash with the Desync Error.


RE: Dead to Rights: Retribution [BLES00824] - UaQ - lover - 02-08-2020

RPCS3 v0.0.8-9537-9d1bb60a Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX

Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0


stats: playable


ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all





log file in Attachment


RE: Dead to Rights: Retribution [BLES00824] - Tudeski - 04-01-2020

Remove only Shader Cache, if the Game doesnt Start. Using "Accurate Gettlar" in debug menu can prevent Crashes. Graphic is still frayed in some Sections (black lines on walls and ground).


RE: Dead to Rights: Retribution [BLES00824] - Wolfinston85 - 03-22-2021

This game crashes too much for it to be considered playable, really.

At the most I managed to play about 40 minutes or so before the game freezes, shame too because other than the crashes the only issue that I encounter was that the resolution scale doesn't seem to work really well on this game.

- RPCS3 v0.0.15-11990-b0a0533a Alpha | HEAD | Firmware version: 4.87
AMD Ryzen 5 5600X 6-Core Processor | 12 Threads | 15.92 GiB RAM | TSC: 3.693GHz | AVX+ | FMA3

- Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
- {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'GeForce GTX 970' running on driver 461.92.0.0


.gz   RPCS3.log.gz (Size: 834 bytes / Downloads: 6)


                       


RE: Dead to Rights: Retribution [BLES00824] - Ani - 03-24-2021

You uploaded an empty log, if the game crashes you need to manually compress the uncompressed log