Midnight Club: Los Angeles - Complete Edition [BLES00652]
Started by GrantKane




7 posts in this topic
czr
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6 posts 2 threads Joined: May 2020
07-07-2020, 03:48 PM -
#5
Thought it'd add a recent update on this title with a Ryzen build
Would be great to see some focus on this as it's a console exclusive

CPU - R5 3600 @ Stock
GPU - AMD 5700 XT RC
RAM - 16GB DDR4 @ 3200mhz (2x8GB in Dual-Channel)

RPCS3 0.0.11-10627
PPU: LLVM
SPU: LLVM
SPU loop detection: On
SPU Cache: On
SPU Block Size: Mega
SPU Preferred Threads: 6
Thread Scheduling DECREASED performance by ~10fps (Running Win 10 2004 build, think they've fixed issues for Ryzen now)

Vulkan @ 200% Scale
Async with Shader Interpreter (seems to improve on multi threaded)
Anti-Aliasing: Disabled
VSync On
Multhreaded RSX: Off (4-5 fps drop when enabled)

Advanced
Read Depth Buffers: On
Write Depth Buffers: On

Game is playable but not pleasant in any way. Glitches are quite limited but the biggest issue is constant frame drops. Averages around 20fps when driving at a steady pace, but drops to 15 or below after a collision or when applying brakes.

Feels like not too far from being fully playable @ 30fps, maybe a beefier CPU could now handle this.

(will add screenshots)
This post was last modified: 07-07-2020, 04:05 PM by czr.


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RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - by czr - 07-07-2020, 03:48 PM

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