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Full Version: Midnight Club: Los Angeles - Complete Edition [BLES00652]
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RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Ingame.
[Image: 4evwinf.jpg]
[Image: WUJzxoz.png]
Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000

(05-31-2019, 05:37 AM)BFG9000 Wrote: [ -> ]Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000


You need to enable Write Color Buffers to fix broken car graphics (bugged colors and detached parts when you crash into any object).
Tested on version 0.0.7 -9242-c65bb0d2 Alpha.
Around 11-16 FPS. Graphics fine in Vulcan, small issues in OpenGL (worse anti aliasing?)

CPU: i7 7820X
GPU: Geforce 2080
RAM: 16 GB

LLVM Recompiler, unlocked frame rate (game will still lock to 30), default resolution.


Vulcan:
[Image: midnight.png]

OpenGL:
[Image: openglmid.png]
Thought it'd add a recent update on this title with a Ryzen build
Would be great to see some focus on this as it's a console exclusive

CPU - R5 3600 @ Stock
GPU - AMD 5700 XT RC
RAM - 16GB DDR4 @ 3200mhz (2x8GB in Dual-Channel)

RPCS3 0.0.11-10627
PPU: LLVM
SPU: LLVM
SPU loop detection: On
SPU Cache: On
SPU Block Size: Mega
SPU Preferred Threads: 6
Thread Scheduling DECREASED performance by ~10fps (Running Win 10 2004 build, think they've fixed issues for Ryzen now)

Vulkan @ 200% Scale
Async with Shader Interpreter (seems to improve on multi threaded)
Anti-Aliasing: Disabled
VSync On
Multhreaded RSX: Off (4-5 fps drop when enabled)

Advanced
Read Depth Buffers: On
Write Depth Buffers: On

Game is playable but not pleasant in any way. Glitches are quite limited but the biggest issue is constant frame drops. Averages around 20fps when driving at a steady pace, but drops to 15 or below after a collision or when applying brakes.

Feels like not too far from being fully playable @ 30fps, maybe a beefier CPU could now handle this.

(will add screenshots)
SPU loop detection: Off can bring more FPS ; not only in this Game
I have a 2080ti and a i9 10900f

using CZR's settings except turning off SPU loop detection makes the game run at 30 fps with some frame drops to 20-27 range