08-02-2018, 11:37 PM
05-31-2019, 05:37 AM
Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.
CPU: R5 1600
GPU: RX480
RAM: 8GB-3000
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.
CPU: R5 1600
GPU: RX480
RAM: 8GB-3000
05-31-2019, 01:39 PM
(05-31-2019, 05:37 AM)BFG9000 Wrote: [ -> ]Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.
CPU: R5 1600
GPU: RX480
RAM: 8GB-3000
You need to enable Write Color Buffers to fix broken car graphics (bugged colors and detached parts when you crash into any object).
12-22-2019, 04:23 PM
Tested on version 0.0.7 -9242-c65bb0d2 Alpha.
Around 11-16 FPS. Graphics fine in Vulcan, small issues in OpenGL (worse anti aliasing?)
CPU: i7 7820X
GPU: Geforce 2080
RAM: 16 GB
LLVM Recompiler, unlocked frame rate (game will still lock to 30), default resolution.
Vulcan:
OpenGL:
Around 11-16 FPS. Graphics fine in Vulcan, small issues in OpenGL (worse anti aliasing?)
CPU: i7 7820X
GPU: Geforce 2080
RAM: 16 GB
LLVM Recompiler, unlocked frame rate (game will still lock to 30), default resolution.
Vulcan:
OpenGL:
07-07-2020, 03:48 PM
Thought it'd add a recent update on this title with a Ryzen build
Would be great to see some focus on this as it's a console exclusive
CPU - R5 3600 @ Stock
GPU - AMD 5700 XT RC
RAM - 16GB DDR4 @ 3200mhz (2x8GB in Dual-Channel)
RPCS3 0.0.11-10627
PPU: LLVM
SPU: LLVM
SPU loop detection: On
SPU Cache: On
SPU Block Size: Mega
SPU Preferred Threads: 6
Thread Scheduling DECREASED performance by ~10fps (Running Win 10 2004 build, think they've fixed issues for Ryzen now)
Vulkan @ 200% Scale
Async with Shader Interpreter (seems to improve on multi threaded)
Anti-Aliasing: Disabled
VSync On
Multhreaded RSX: Off (4-5 fps drop when enabled)
Advanced
Read Depth Buffers: On
Write Depth Buffers: On
Game is playable but not pleasant in any way. Glitches are quite limited but the biggest issue is constant frame drops. Averages around 20fps when driving at a steady pace, but drops to 15 or below after a collision or when applying brakes.
Feels like not too far from being fully playable @ 30fps, maybe a beefier CPU could now handle this.
(will add screenshots)
Would be great to see some focus on this as it's a console exclusive
CPU - R5 3600 @ Stock
GPU - AMD 5700 XT RC
RAM - 16GB DDR4 @ 3200mhz (2x8GB in Dual-Channel)
RPCS3 0.0.11-10627
PPU: LLVM
SPU: LLVM
SPU loop detection: On
SPU Cache: On
SPU Block Size: Mega
SPU Preferred Threads: 6
Thread Scheduling DECREASED performance by ~10fps (Running Win 10 2004 build, think they've fixed issues for Ryzen now)
Vulkan @ 200% Scale
Async with Shader Interpreter (seems to improve on multi threaded)
Anti-Aliasing: Disabled
VSync On
Multhreaded RSX: Off (4-5 fps drop when enabled)
Advanced
Read Depth Buffers: On
Write Depth Buffers: On
Game is playable but not pleasant in any way. Glitches are quite limited but the biggest issue is constant frame drops. Averages around 20fps when driving at a steady pace, but drops to 15 or below after a collision or when applying brakes.
Feels like not too far from being fully playable @ 30fps, maybe a beefier CPU could now handle this.
(will add screenshots)
07-12-2020, 07:58 AM
SPU loop detection: Off can bring more FPS ; not only in this Game
11-26-2020, 08:25 AM
I have a 2080ti and a i9 10900f
using CZR's settings except turning off SPU loop detection makes the game run at 30 fps with some frame drops to 20-27 range
using CZR's settings except turning off SPU loop detection makes the game run at 30 fps with some frame drops to 20-27 range
11-15-2022, 10:47 AM
Hi, I need little help with finding what causing texture glitches on my rig. I tried different settings and I always end up with broken texture loading in distance.
CPU - i5 13600k Stock
GPU - RTX 2060
RAM - 16GB DDR4 @ 3333mhz dual-channel
RPCS3 0.0.25-14365
Settings default with tweaks from: https://wiki.rpcs3.net/index.php?title=M...os_Angeles
Game is playable with mostly 60fps but more I play more glitches with textures I get. Even sometimes a random traffic car model and even my car model is switched between original car model and SUV model wich is really wired and causes switching really fast between those two car models.
I FOUND SOLUTION
Just turn off intro skip cause it causes big problem with stability and ingame textures. I found it by playing this game on Xenia and having exact same problem with intro skip enabled there.
CPU - i5 13600k Stock
GPU - RTX 2060
RAM - 16GB DDR4 @ 3333mhz dual-channel
RPCS3 0.0.25-14365
Settings default with tweaks from: https://wiki.rpcs3.net/index.php?title=M...os_Angeles
Game is playable with mostly 60fps but more I play more glitches with textures I get. Even sometimes a random traffic car model and even my car model is switched between original car model and SUV model wich is really wired and causes switching really fast between those two car models.
I FOUND SOLUTION
Just turn off intro skip cause it causes big problem with stability and ingame textures. I found it by playing this game on Xenia and having exact same problem with intro skip enabled there.