Midnight Club: Los Angeles - Complete Edition [BLES00652] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Midnight Club: Los Angeles - Complete Edition [BLES00652] (/showthread.php?tid=199279) |
Midnight Club: Los Angeles - Complete Edition [BLES00652] - GrantKane - 08-02-2018 RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD Ingame. RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - BFG9000 - 05-31-2019 Tested on version 0.0.6-8172-e118c9e5. Seems like graphics are fine, but framerate is low, around 6 fps in game. Also crashes on startup with LLVM Recompiler set as SPU Decoder. CPU: R5 1600 GPU: RX480 RAM: 8GB-3000 RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - MarioSonic2987 - 05-31-2019 (05-31-2019, 05:37 AM)BFG9000 Wrote: Tested on version 0.0.6-8172-e118c9e5. You need to enable Write Color Buffers to fix broken car graphics (bugged colors and detached parts when you crash into any object). RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - Snipah Rifle - 12-22-2019 Tested on version 0.0.7 -9242-c65bb0d2 Alpha. Around 11-16 FPS. Graphics fine in Vulcan, small issues in OpenGL (worse anti aliasing?) CPU: i7 7820X GPU: Geforce 2080 RAM: 16 GB LLVM Recompiler, unlocked frame rate (game will still lock to 30), default resolution. Vulcan: OpenGL: RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - czr - 07-07-2020 Thought it'd add a recent update on this title with a Ryzen build Would be great to see some focus on this as it's a console exclusive CPU - R5 3600 @ Stock GPU - AMD 5700 XT RC RAM - 16GB DDR4 @ 3200mhz (2x8GB in Dual-Channel) RPCS3 0.0.11-10627 PPU: LLVM SPU: LLVM SPU loop detection: On SPU Cache: On SPU Block Size: Mega SPU Preferred Threads: 6 Thread Scheduling DECREASED performance by ~10fps (Running Win 10 2004 build, think they've fixed issues for Ryzen now) Vulkan @ 200% Scale Async with Shader Interpreter (seems to improve on multi threaded) Anti-Aliasing: Disabled VSync On Multhreaded RSX: Off (4-5 fps drop when enabled) Advanced Read Depth Buffers: On Write Depth Buffers: On Game is playable but not pleasant in any way. Glitches are quite limited but the biggest issue is constant frame drops. Averages around 20fps when driving at a steady pace, but drops to 15 or below after a collision or when applying brakes. Feels like not too far from being fully playable @ 30fps, maybe a beefier CPU could now handle this. (will add screenshots) RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - Tudeski - 07-12-2020 SPU loop detection: Off can bring more FPS ; not only in this Game RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - Canhardy - 11-26-2020 I have a 2080ti and a i9 10900f using CZR's settings except turning off SPU loop detection makes the game run at 30 fps with some frame drops to 20-27 range RE: Midnight Club: Los Angeles - Complete Edition [BLES00652] - mikolajeczek - 11-15-2022 Hi, I need little help with finding what causing texture glitches on my rig. I tried different settings and I always end up with broken texture loading in distance. CPU - i5 13600k Stock GPU - RTX 2060 RAM - 16GB DDR4 @ 3333mhz dual-channel RPCS3 0.0.25-14365 Settings default with tweaks from: https://wiki.rpcs3.net/index.php?title=Midnight_Club%3A_Los_Angeles Game is playable with mostly 60fps but more I play more glitches with textures I get. Even sometimes a random traffic car model and even my car model is switched between original car model and SUV model wich is really wired and causes switching really fast between those two car models. I FOUND SOLUTION Just turn off intro skip cause it causes big problem with stability and ingame textures. I found it by playing this game on Xenia and having exact same problem with intro skip enabled there. |