07-04-2020, 09:16 PM -
RPCS3 v0.0.11-10617-f1b1c905 Alpha
Playable (Unreal Engine 3 game)
Specs:
i5-6500
GTX 1660
RAM 16 GB DDR4
I played through most of the game and I can safely say that at 720p everything renders fine
Increasing the resolution scale to 1080p also improves the game's UI font resolution.
And because it's a UE3 game, if you set VBlank frequency to 120Hz the game will run at 60 FPS, you need a strong CPU for that though (my quad core 3.2GHz rarely hit 60)
Also thanks to UE3, the gamespeed is always correct no matter how many FPS you're running at.
Bugs:
- Setting 150% resolution scale introduces these red graphical glitches at the start of Chapter 4 (screenshot below)
- Too much motion blur when aiming (this may not actually be a bug, this game loves its motion blur even on console)
Playable (Unreal Engine 3 game)
Specs:
i5-6500
GTX 1660
RAM 16 GB DDR4
I played through most of the game and I can safely say that at 720p everything renders fine
Increasing the resolution scale to 1080p also improves the game's UI font resolution.
And because it's a UE3 game, if you set VBlank frequency to 120Hz the game will run at 60 FPS, you need a strong CPU for that though (my quad core 3.2GHz rarely hit 60)
Also thanks to UE3, the gamespeed is always correct no matter how many FPS you're running at.
Bugs:
- Setting 150% resolution scale introduces these red graphical glitches at the start of Chapter 4 (screenshot below)
- Too much motion blur when aiming (this may not actually be a bug, this game loves its motion blur even on console)