10-23-2019, 09:06 PM -
After playing it for an hour it seems pretty playable to me.
The sound has the same issues than Dark Souls 1 though where sound effects that are played simultaneously or in quick succession lead to stuttering audio for a while.
In Dark Souls 1 running through water seems to be enough to trigger it, hitting enemies in Dark Souls 2 also leads to stuttering for me.
Maybe this might be worth an issue as I didn't find it mentioned for any of those game on their github.
Edit:
Using just 1 SPU thread is really bad for performance, disabling SPU loop detection with SPU threads set to auto seems to fix the audio stuttering as well.
The sound has the same issues than Dark Souls 1 though where sound effects that are played simultaneously or in quick succession lead to stuttering audio for a while.
In Dark Souls 1 running through water seems to be enough to trigger it, hitting enemies in Dark Souls 2 also leads to stuttering for me.
Maybe this might be worth an issue as I didn't find it mentioned for any of those game on their github.
Edit:
Using just 1 SPU thread is really bad for performance, disabling SPU loop detection with SPU threads set to auto seems to fix the audio stuttering as well.
This post was last modified: 10-24-2019, 10:59 AM by LittleStinky123.