Super Street Fighter 2 Turbo HD [NPUB30034]
Started by alb3530




40 posts in this topic
alb3530
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7 posts 2 threads Joined: Nov 2018
05-16-2019, 01:59 AM -
#40
(05-12-2019, 12:31 PM)taucommander27 Wrote: Hi guys I am totally new to emoulation stuff
I just noticed that I got artifacts (vertical tearing lines) on charachter portraits during charachter select screen.
I have looked in youtube videos and none of other users have experienced this problem
What might be the cause of this?
maybe I have got some other problems that I am not aware of. Because my log lines in the emulator fills with red lines (errors I think)

rpcs 0.0.6 - 8091 Alpha

Core:
PPU: LLVM (fastest)
SPU: Recompiler (ASMJIT)

Graphics:
Render: Vulkan
Resolution: 1920x1080
Frame Limit: Auto
VSync enabled

Audio:
XAudio2

You can try updating your NVIDIA drivers....


I get SEGMENTATION FAULT here in every game ONLY with Vulkan renderer  on both this and rpcs3-v0.0.6-8105-3753d27a_win64 builds.
UPDATE: It was caused by "vulkan_1.dll" that was in the same folder as RPCS3 (It was either from an older RPCS3 build, or copied manually by me). After removing every dll and exe and copying RPCS3 contents back to the folder, Vulkan worked here.


But I'm not on Windows 8.1 like you. I'm on Windows 10 1903 18362.86.

rpcs 0.0.6 - 8000 works, though there's frameskipping here with both GSYNC on or off (likely Vulkan-related, as OpenGL didn't present this problem).
UPDATE: Fixed. Details in this topic

In OpenGL, rpcs 0.0.6 - 8000 and rpcs3-v0.0.6-8105-3753d27a_win64 builds freeze at character selection screen: no sound, only a black screen with a 15 (character selection countdown) .

Code:
·F 0:00:41.072523 {RSX [0x02dd90c]} RSX: struct gsl::fail_fast thrown: GSL: Precondition failure at c:\projects\rpcs3\3rdparty\gsl\include\gsl\span: 621
·W 0:00:41.074386 {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun
·! 0:00:41.114419 {rsx::thread} Thread time: 20.343750s (72.482122Gc); Faults: 209 [rsx:209, spu:0];
·! 0:00:41.127779 {RSX Decompiler Thread} Thread time: 0.031250s (0.994616Gc); Faults: 0 [rsx:0, spu:0];
·! 0:00:41.129891 {VBlank Thread} Thread time: 0.000000s (0.161100Gc); Faults: 0 [rsx:0, spu:0];
·! 0:00:44.784952 Stopping emulator...


I'm not even concerned about OpenGL, as there were a problem where its performance got degradated over time (FPS became slower until it reaches sub 60 FPS), so I'm trying to find what happens here that I'm getting constant frameskipping with Vulkan renderer on capable hardware.


I don't have the problem you're describing.
I have vsync off here though.
This post was last modified: 05-17-2019, 07:19 PM by alb3530.


Messages In This Thread
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by alb3530 - 09-08-2016, 04:19 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by alb3530 - 05-16-2019, 01:59 AM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by EmuBench - 10-05-2016, 12:51 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by TroliusMaximus - 12-01-2016, 08:00 AM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by Ripika - 01-28-2017, 05:41 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by Hotsuma - 01-29-2017, 11:17 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by Hotsuma - 01-30-2017, 01:08 AM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by Hotsuma - 01-30-2017, 02:22 AM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by Hotsuma - 01-30-2017, 10:15 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by DeathOfChaos - 02-01-2017, 11:13 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by Ihaveadollar - 02-05-2017, 12:20 AM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by dukpoki - 07-08-2017, 05:55 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by dukpoki - 07-16-2017, 03:59 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by dukpoki - 07-22-2017, 08:40 PM
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - by dukpoki - 08-03-2017, 05:10 PM

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