alb3530
09-08-2016, 04:19 PM
The game is fully playable at least in RPCS3 Version: 0.0.1-4-5f15c661 Pre-Alpha
No crash or major glitch.
Here's a full Ryu playthrough (Warning: it includes Ryu's ending):
In my machine, it could keep constant ~42 FPS during the fights.
Setting it to full screen didn't affected the performance in a noticeable way, as you can see in the video.
The only glitch I noticed (although it could be fixed by adjusting some RPCS3 setting I'm not aware of) is rarely the 2P character (or the CPU, assuming you are using left controller) has incorrect color.
I assume it just happens with a specific color, and I just saw that happening to white Ken (See 25:58 in the video above) and Cammy (don't know what color).
Relevant settings used:
Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
LLE:
libsre
Graphics:
Render: Vulkan
Resolution: 1280x720
Frame Limit: Auto
VSync enabled
Audio:
XAudio2
Notes:
-There will be a minimal problem with opposite directions (left/right and down/up) if you use a keyboard like me: if you are holding left (to block) and press right WHILE left is being held, left is released instantly, and remains so until you physically release it and press again. It might give you problems if you are crouching, and try to block, as you never know if the direction is really pressed due to this problem.
-librtc seems to be needed, but it's not critical for game play, hence I didn't use it in the video. Anyway, in the attached file, you can find crash logs with libresc.prx, librtc.prx and libsre.prx all enabled, and with just libsre.prx (critical for gameplay);
-Using D3D12 as renderer results in crash somewhere during the fight. Sometimes it displays this
and then freezes, and sometimes it only freezes but game music continues. I attached logs for both situations. It never crashes during menu screens, though;
-Using "Interpreter (fast)" as the SPU Decoder causes audio to stop suddenly at some random point;
-Using OpenGL renderer gives less FPS, but unlike D3D12, it doesn't crash;
No crash or major glitch.
Here's a full Ryu playthrough (Warning: it includes Ryu's ending):
In my machine, it could keep constant ~42 FPS during the fights.
Setting it to full screen didn't affected the performance in a noticeable way, as you can see in the video.
The only glitch I noticed (although it could be fixed by adjusting some RPCS3 setting I'm not aware of) is rarely the 2P character (or the CPU, assuming you are using left controller) has incorrect color.
I assume it just happens with a specific color, and I just saw that happening to white Ken (See 25:58 in the video above) and Cammy (don't know what color).
Relevant settings used:
Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
LLE:
libsre
Graphics:
Render: Vulkan
Resolution: 1280x720
Frame Limit: Auto
VSync enabled
Audio:
XAudio2
Notes:
-There will be a minimal problem with opposite directions (left/right and down/up) if you use a keyboard like me: if you are holding left (to block) and press right WHILE left is being held, left is released instantly, and remains so until you physically release it and press again. It might give you problems if you are crouching, and try to block, as you never know if the direction is really pressed due to this problem.
-librtc seems to be needed, but it's not critical for game play, hence I didn't use it in the video. Anyway, in the attached file, you can find crash logs with libresc.prx, librtc.prx and libsre.prx all enabled, and with just libsre.prx (critical for gameplay);
-Using D3D12 as renderer results in crash somewhere during the fight. Sometimes it displays this
Quote:---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffff at 00000000003f6bc0.
Instruction address: 00000000003f6bc0.
Function address: 00000000003f6b80 (base+0x3e6b80).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------
and then freezes, and sometimes it only freezes but game music continues. I attached logs for both situations. It never crashes during menu screens, though;
-Using "Interpreter (fast)" as the SPU Decoder causes audio to stop suddenly at some random point;
-Using OpenGL renderer gives less FPS, but unlike D3D12, it doesn't crash;