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Full Version: Super Street Fighter 2 Turbo HD [NPUB30034]
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alb3530

The game is fully playable at least in RPCS3 Version: 0.0.1-4-5f15c661 Pre-Alpha

No crash or major glitch.

Here's a full Ryu playthrough (Warning: it includes Ryu's ending):


In my machine, it could keep constant ~42 FPS during the fights.
Setting it to full screen didn't affected the performance in a noticeable way, as you can see in the video.

The only glitch I noticed (although it could be fixed by adjusting some RPCS3 setting I'm not aware of) is rarely the 2P character (or the CPU, assuming you are using left controller) has incorrect color.
I assume it just happens with a specific color, and I just saw that happening to white Ken (See 25:58 in the video above) and Cammy (don't know what color).

Relevant settings used:

Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)

LLE:
libsre

Graphics:
Render: Vulkan
Resolution: 1280x720
Frame Limit: Auto
VSync enabled

Audio:
XAudio2


Notes:

-There will be a minimal problem with opposite directions (left/right and down/up) if you use a keyboard like me: if you are holding left (to block) and press right WHILE left is being held, left is released instantly, and remains so until you physically release it and press again. It might give you problems if you are crouching, and try to block, as you never know if the direction is really pressed due to this problem.

-librtc seems to be needed, but it's not critical for game play, hence I didn't use it in the video. Anyway, in the attached file, you can find crash logs with libresc.prx, librtc.prx and libsre.prx all enabled, and with just libsre.prx (critical for gameplay);

-Using D3D12 as renderer results in crash somewhere during the fight. Sometimes it displays this


Quote:---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffff at 00000000003f6bc0.
Instruction address: 00000000003f6bc0.
Function address: 00000000003f6b80 (base+0x3e6b80).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.

HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------

and then freezes, and sometimes it only freezes but game music continues. I attached logs for both situations. It never crashes during menu screens, though;

-Using "Interpreter (fast)" as the SPU Decoder causes audio to stop suddenly at some random point;

-Using OpenGL renderer gives less FPS, but unlike D3D12, it doesn't crash;

EmuBench

Hi, i tried it but couldn't get past this screen, the error says:
F {SPU[0x2b] Thread (CrCellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
https://snag.gy/eKNxXM.jpg

I don't know what it means, settings are the same as you except i can't use DirectX12 i think because i'm on windows 7, so using OpenGL or Vulkan makes no difference.

SOLVED: Missing flash mp3 files!


TroliusMaximus

I'm getting this error upon start-up:

---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault writing location 0000000000000000 at 0000000000000000.
Instruction address: 0000000000000000.
RPCS3 image base: 0000000000010000.

HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------


Any ideas?... which libraries I'm supposed to be loading?

Specs:
Windows 7 Ultimate
i7 3840QM / 16Gb
HD7970M / 2Gb

Ripika

Game running with recompiler (Speed is very powerful Heart)

Hotsuma

Hmm. I keep getting:

RPCS3 v0.0.1-3-da878c3 Pre-Alpha
E LDR: This application requires a valid RAP file for decryption!
E LDR: SELF: Can't find RAP file for NPDRM decryption!
E LDR: SELF: Failed to load SELF file metadata!
E LDR: Failed to decrypt C:/Users/Lagann/Desktop/Emulators/13. Playstation 3/dev_hdd0/game/NPUB30034/USRDIR/EBOOT.BIN

Any idea why?
(01-29-2017, 11:17 PM)Hotsuma Wrote: [ -> ]Hmm. I keep getting:

RPCS3 v0.0.1-3-da878c3 Pre-Alpha
E LDR: This application requires a valid RAP file for decryption!
E LDR: SELF: Can't find RAP file for NPDRM decryption!
E LDR: SELF: Failed to load SELF file metadata!
E LDR: Failed to decrypt C:/Users/Lagann/Desktop/Emulators/13. Playstation 3/dev_hdd0/game/NPUB30034/USRDIR/EBOOT.BIN

Any idea why?

As explained in the guide on my signature some games may need a .rap file to be placed in /dev_hdd0/home/00000001/exdata

Hotsuma

(01-29-2017, 11:21 PM)Annie Wrote: [ -> ]
(01-29-2017, 11:17 PM)Hotsuma Wrote: [ -> ]Hmm. I keep getting:

RPCS3 v0.0.1-3-da878c3 Pre-Alpha
E LDR: This application requires a valid RAP file for decryption!
E LDR: SELF: Can't find RAP file for NPDRM decryption!
E LDR: SELF: Failed to load SELF file metadata!
E LDR: Failed to decrypt C:/Users/Lagann/Desktop/Emulators/13. Playstation 3/dev_hdd0/game/NPUB30034/USRDIR/EBOOT.BIN

Any idea why?

As explained in the guide on my signature some games may need a .rap file to be placed in /dev_hdd0/home/00000001/exdata

Ok. I did as you said and also followed alb3530's instructions. While his setup did not work for me, I tweaked it a bit and got as far as the Capcom logo. A log file has been attached.
That's not a log file, please attach a full log file (rpcs3.log).
Also, don't use Microsoft Basic Render when D3D12, select your GPU instead.

Hotsuma

(01-30-2017, 01:36 AM)Annie Wrote: [ -> ]That's not a log file, please attach a full log file (rpcs3.log).
Also, don't use Microsoft Basic Render when D3D12, select your GPU instead.

Ok. I looked all over and I can't figure out how to create a log file. I know I'm overlooking it. How do I make one?
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