03-10-2019, 10:54 PM -
I was just wondering if anything like this is being considered for RPCS3, as the only PS3 titles I own are racing games with G27 support.
There's a great plugin written by Jackun for PCSX2, allows passthrough for Logitech force based wheels (DF, DF Pro, GT Force/G25/G27) which works excellently, and has forcefeedback as well. Not sure of the difficulty of implementing something similar in RPCS3.
https://forums.pcsx2.net/Thread-Qemu-USB...gstar-test
https://github.com/jackun/USBqemu-wheel/releases
I was able to get basic wheel functionality with the joystick option in the gamepad config with Wangan Midnight, although the clutch axis wasn't detected correctly and I needed to hold the clutch axis at 50% in order to bind the controls. (Detected as constant U- axis input otherwise.)
Anyway, just curious, as this would be awesome.
Thx for any response.
There's a great plugin written by Jackun for PCSX2, allows passthrough for Logitech force based wheels (DF, DF Pro, GT Force/G25/G27) which works excellently, and has forcefeedback as well. Not sure of the difficulty of implementing something similar in RPCS3.
https://forums.pcsx2.net/Thread-Qemu-USB...gstar-test
https://github.com/jackun/USBqemu-wheel/releases
I was able to get basic wheel functionality with the joystick option in the gamepad config with Wangan Midnight, although the clutch axis wasn't detected correctly and I needed to hold the clutch axis at 50% in order to bind the controls. (Detected as constant U- axis input otherwise.)
Anyway, just curious, as this would be awesome.
Thx for any response.