Dance Magic [NPUB30865]
Started by digitaldude




5 posts in this topic
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-14-2018, 10:26 PM -
#6
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Playable. Requires CPU blit + Write Color Buffers for the stage/player to be properly lit and not blinding (see post above mine). Game must have frameskip, because even if I hang out around 40-50 it doesn't affect playability at all. 
Screenshots are slightly lower fps than normal because I was testing to get the stage to work and left SRM on when it isn't needed.
Audio, graphics are perfect.



As a rhythm game I'd recommend playing each stage a couple of times in freestyle because shader compilation will make you miss notes.
I tried to use pictures from the Powerplant map which is the most intensive for me.

Edit: Also, it doesn't crash the emu on close for me.
This post was last modified: 04-14-2018, 10:42 PM by Deminating.


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Messages In This Thread
RE: Dance Magic [NPUB30865] - by digitaldude - 02-11-2017, 06:37 PM
RE: Dance Magic [NPUB30865] - by GrantKane - 01-19-2018, 11:27 PM
RE: Dance Magic [NPUB30865] - by Megamouse - 03-23-2018, 11:10 AM
RE: Dance Magic [NPUB30865] - by Deminating - 04-14-2018, 10:26 PM
RE: Dance Magic [NPUB30865] - by Vandolf - 05-13-2017, 02:47 PM
RE: Dance Magic [NPUB30865] - by ssshadow - 05-13-2017, 07:49 PM

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