Dance Magic [NPUB30865] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dance Magic [NPUB30865] (/showthread.php?tid=178217) |
RE: Dance Magic [NPUB30865] - digitaldude - 02-11-2017 rpcs3-v0.0.1-2017-02-11-3356a76c_win64 Nothing RE: Dance Magic [NPUB30865] - Vandolf - 05-13-2017 rpcs3 v0.0.2-5-61ce693 Alpha Now loadable. RE: Dance Magic [NPUB30865] - ssshadow - 05-13-2017 Intro even. Moving to intro RE: Dance Magic [NPUB30865] - GrantKane - 01-19-2018 RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD Infinite loading. RE: Dance Magic [NPUB30865] - Megamouse - 03-23-2018 ingame RPCS3 v0.0.5-6569-44cddda4b Alpha | HEAD Both recompilers opengl crashes the emulator on closing. Log: RPCS3.7z (Size: 1.61 MB / Downloads: 0) RE: Dance Magic [NPUB30865] - Deminating - 04-14-2018 RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Playable. Requires CPU blit + Write Color Buffers for the stage/player to be properly lit and not blinding (see post above mine). Game must have frameskip, because even if I hang out around 40-50 it doesn't affect playability at all. Screenshots are slightly lower fps than normal because I was testing to get the stage to work and left SRM on when it isn't needed. Audio, graphics are perfect. As a rhythm game I'd recommend playing each stage a couple of times in freestyle because shader compilation will make you miss notes. I tried to use pictures from the Powerplant map which is the most intensive for me. Edit: Also, it doesn't crash the emu on close for me. |