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Dance Magic [NPUB30865] - Printable Version

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+--- Thread: Dance Magic [NPUB30865] (/thread-178217.html)



RE: Dance Magic [NPUB30865] - digitaldude - 02-11-2017

rpcs3-v0.0.1-2017-02-11-3356a76c_win64


Nothing



RE: Dance Magic [NPUB30865] - Vandolf - 05-13-2017

rpcs3 v0.0.2-5-61ce693 Alpha

Now loadable.





RE: Dance Magic [NPUB30865] - ssshadow - 05-13-2017

Intro even. Moving to intro



RE: Dance Magic [NPUB30865] - GrantKane - 01-19-2018

RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
Infinite loading.
[Image: fu8dHCX.png]


RE: Dance Magic [NPUB30865] - Megamouse - 03-23-2018

ingame

RPCS3 v0.0.5-6569-44cddda4b Alpha | HEAD
Both recompilers
opengl

crashes the emulator on closing.

Log: [attachment=5722]

[attachment=5721]


RE: Dance Magic [NPUB30865] - Deminating - 04-14-2018

RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Playable. Requires CPU blit + Write Color Buffers for the stage/player to be properly lit and not blinding (see post above mine). Game must have frameskip, because even if I hang out around 40-50 it doesn't affect playability at all. 
Screenshots are slightly lower fps than normal because I was testing to get the stage to work and left SRM on when it isn't needed.
Audio, graphics are perfect.



As a rhythm game I'd recommend playing each stage a couple of times in freestyle because shader compilation will make you miss notes.
I tried to use pictures from the Powerplant map which is the most intensive for me.

Edit: Also, it doesn't crash the emu on close for me.