02-11-2017, 06:37 PM
Vandolf
05-13-2017, 02:47 PM
rpcs3 v0.0.2-5-61ce693 Alpha
Now loadable.
Now loadable.
05-13-2017, 07:49 PM
Intro even. Moving to intro
01-19-2018, 11:27 PM
RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
Infinite loading.
Infinite loading.
03-23-2018, 11:10 AM
ingame
RPCS3 v0.0.5-6569-44cddda4b Alpha | HEAD
Both recompilers
opengl
crashes the emulator on closing.
Log: [attachment=5722]
[attachment=5721]
RPCS3 v0.0.5-6569-44cddda4b Alpha | HEAD
Both recompilers
opengl
crashes the emulator on closing.
Log: [attachment=5722]
[attachment=5721]
04-14-2018, 10:26 PM
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Playable. Requires CPU blit + Write Color Buffers for the stage/player to be properly lit and not blinding (see post above mine). Game must have frameskip, because even if I hang out around 40-50 it doesn't affect playability at all.
Screenshots are slightly lower fps than normal because I was testing to get the stage to work and left SRM on when it isn't needed.
Audio, graphics are perfect.
As a rhythm game I'd recommend playing each stage a couple of times in freestyle because shader compilation will make you miss notes.
I tried to use pictures from the Powerplant map which is the most intensive for me.
Edit: Also, it doesn't crash the emu on close for me.
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Playable. Requires CPU blit + Write Color Buffers for the stage/player to be properly lit and not blinding (see post above mine). Game must have frameskip, because even if I hang out around 40-50 it doesn't affect playability at all.
Screenshots are slightly lower fps than normal because I was testing to get the stage to work and left SRM on when it isn't needed.
Audio, graphics are perfect.
As a rhythm game I'd recommend playing each stage a couple of times in freestyle because shader compilation will make you miss notes.
I tried to use pictures from the Powerplant map which is the most intensive for me.
Edit: Also, it doesn't crash the emu on close for me.