04-08-2018, 10:02 AM -
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame now. Really close to playable, with a few relatively small issues -
Framerate auto defaults to 60 and makes the game run at twice the normal speed, setting cap to 30 fixes it.
Cutscenes at certain points are a bit blurry when they're not on a native PS3.
Audio popping happens in combat even with spu threads set at 2 and loop disabled.
The biggest issue by far is that any animated texture renders on top of everything else, so they're always visible despite other objects that would be in the way. Tried just about every setting but nothing changed it at all.
Other than that, fully playable with no problems.
Will check back on the game soon and see if it's fully ready for playable then.
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame now. Really close to playable, with a few relatively small issues -
Framerate auto defaults to 60 and makes the game run at twice the normal speed, setting cap to 30 fixes it.
Cutscenes at certain points are a bit blurry when they're not on a native PS3.
Audio popping happens in combat even with spu threads set at 2 and loop disabled.
The biggest issue by far is that any animated texture renders on top of everything else, so they're always visible despite other objects that would be in the way. Tried just about every setting but nothing changed it at all.
Other than that, fully playable with no problems.
Will check back on the game soon and see if it's fully ready for playable then.