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Full Version: One Piece: Unlimited World Red [BLES02020]
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RPCS3 v0.0.3-3-669d953 Alpha
Black screen only after starting new game.
Quote:·F 0:00:35.141896 {PPU[0x1000015] Thread (HLE Video Decoder) [0x008026ac]} MEM: Access violation reading location 0xffff8fd4
[Image: iaeBHN3.png]
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Ingame now. Really close to playable, with a few relatively small issues - 
Framerate auto defaults to 60 and makes the game run at twice the normal speed, setting cap to 30 fixes it.
Cutscenes at certain points are a bit blurry when they're not on a native PS3.
Audio popping happens in combat even with spu threads set at 2 and loop disabled.
The biggest issue by far is that any animated texture renders on top of everything else, so they're always visible despite other objects that would be in the way. Tried just about every setting but nothing changed it at all.

Other than that, fully playable with no problems.
Will check back on the game soon and see if it's fully ready for playable then.
RPCS3 v0.0.5-7678-52ac0a90 Alpha | HEAD

Intel® Core™ i3-8100 CPU @ 3.60GHz | 4 Threads | 7.92 GiB RAM | AVX+



INGAME

OpenGL at 35 fps

[Image: attachment.php?aid=12034]

Vulkan at 60 fps but not playable

[Image: attachment.php?aid=12035]


Gameplay OpenGL with fps

https://drive.google.com/file/d/1IDHy7sj...sp=sharing

Gameplay Vulkan with fps

https://drive.google.com/file/d/1UhBp00l...sp=sharing

log file in Attachment
This isn't playable. Moving back to ingame..
Completed Episode 1 - This appears to be playable unless it crashes later...no idea...

Set Framerate to 30, otherwise it plays too fast at 60fps...

Using RPCs3 - v0.0.14-11574 Alpha

Stock settings (but using Vulkan for GPU) and what follows:
Write color buffers: enabled (not sure if this is needed, but it was enabled when testing)
CPU
PPU: LLVM
SPU: ASMJT
Needs log and 3 screenshots.
RPCS3 v0.0.20-13243-86919ec0

Playable same as psn version.