Ninja Gaiden Sigma stuck with OpenGL error
Started by fattylee




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fattylee
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3 posts 2 threads Joined: Mar 2018
Question  03-28-2018, 09:52 AM -
#1
My SPEC: CPU:i7 6700hq, GPU:Intel HD530 + GTX970M(3gb), RAM:ddr4-16gb
RPCS3: Windows 64 v0.0.5-6595-05fc49506 Alpha

so if I choose Intel HD530 gpu to run rpcs3, everything's just fine except the low fps.
but when I switch to gtx970m, it always gets stuck at the title screen with "press any button",
and with error messages like below:

================================================================================
·! 0:02:26.369470 {rsx::thread} RSX: VP not found in buffer!
·! 0:02:26.369962 {rsx::thread} RSX: FP not found in buffer!
·! 0:02:26.370172 {rsx::thread} RSX: Add program :
·! 0:02:26.370174 {rsx::thread} RSX: *** vp id = 23
·! 0:02:26.370175 {rsx::thread} RSX: *** fp id = 24
·F 0:02:29.645300 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 387002:
-- error message --
line 16435, column 1: error: too many instructions
-- internal assembly text --
!!NVvp5.0
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
# cgc version 3.4.0001, build date Sep 6 2015
# command line args:
#vendor NVIDIA Corporation
#version 3.4.0.1
#profile gp5vp
#program main
#semantic VertexContextBuffer : BUFFER[0]
#semantic VertexConstantsBuffer : BUFFER[1]
#semantic persistent_input_stream
#semantic volatile_input_stream
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float gl_PointSize : $vout.PSIZE : PSIZ : -1 : 1
#var int gl_VertexID : $vin.VERTEXID : VERTEXID : -1 : 1
......
================================================================================

any help's appreciated! thx!


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Ninja Gaiden Sigma stuck with OpenGL error - by fattylee - 03-28-2018, 09:52 AM

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