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Full Version: Ninja Gaiden Sigma stuck with OpenGL error
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My SPEC: CPU:i7 6700hq, GPU:Intel HD530 + GTX970M(3gb), RAM:ddr4-16gb
RPCS3: Windows 64 v0.0.5-6595-05fc49506 Alpha

so if I choose Intel HD530 gpu to run rpcs3, everything's just fine except the low fps.
but when I switch to gtx970m, it always gets stuck at the title screen with "press any button",
and with error messages like below:

================================================================================
·! 0:02:26.369470 {rsx::thread} RSX: VP not found in buffer!
·! 0:02:26.369962 {rsx::thread} RSX: FP not found in buffer!
·! 0:02:26.370172 {rsx::thread} RSX: Add program :
·! 0:02:26.370174 {rsx::thread} RSX: *** vp id = 23
·! 0:02:26.370175 {rsx::thread} RSX: *** fp id = 24
·F 0:02:29.645300 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 387002:
-- error message --
line 16435, column 1: error: too many instructions
-- internal assembly text --
!!NVvp5.0
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
# cgc version 3.4.0001, build date Sep 6 2015
# command line args:
#vendor NVIDIA Corporation
#version 3.4.0.1
#profile gp5vp
#program main
#semantic VertexContextBuffer : BUFFER[0]
#semantic VertexConstantsBuffer : BUFFER[1]
#semantic persistent_input_stream
#semantic volatile_input_stream
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float gl_PointSize : $vout.PSIZE : PSIZ : -1 : 1
#var int gl_VertexID : $vin.VERTEXID : VERTEXID : -1 : 1
......
================================================================================

any help's appreciated! thx!
(03-28-2018, 09:52 AM)fattylee Wrote: [ -> ]My SPEC: CPU:i7 6700hq, GPU:Intel HD530 + GTX970M(3gb), RAM:ddr4-16gb
RPCS3: Windows 64 v0.0.5-6595-05fc49506 Alpha

so if I choose Intel HD530 gpu to run rpcs3, everything's just fine except the low fps.
but when I switch to gtx970m, it always gets stuck at the title screen with "press any button",
and with error messages like below:

================================================================================
·! 0:02:26.369470 {rsx::thread} RSX: VP not found in buffer!
·! 0:02:26.369962 {rsx::thread} RSX: FP not found in buffer!
·! 0:02:26.370172 {rsx::thread} RSX: Add program :
·! 0:02:26.370174 {rsx::thread} RSX: *** vp id = 23
·! 0:02:26.370175 {rsx::thread} RSX: *** fp id = 24
·F 0:02:29.645300 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 387002:
-- error message --
line 16435, column 1: error: too many instructions
-- internal assembly text --
!!NVvp5.0
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
# cgc version 3.4.0001, build date Sep 6 2015
# command line args:
#vendor NVIDIA Corporation
#version 3.4.0.1
#profile gp5vp
#program main
#semantic VertexContextBuffer : BUFFER[0]
#semantic VertexConstantsBuffer : BUFFER[1]
#semantic persistent_input_stream
#semantic volatile_input_stream
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float gl_PointSize : $vout.PSIZE : PSIZ : -1 : 1
#var int gl_VertexID : $vin.VERTEXID : VERTEXID : -1 : 1
......
================================================================================

any help's appreciated! thx!

Nvidia driver crashed when compiling a shader - I've only ever seen this once, its an internal error for them to look into but I doubt they'd bother with rpcs3 bugs.
thx! but is there any solutions to this case? wait for new version of rpcs3 or update the driver of my gpu?

my gtx970m's driver version is 354.09(2015-09-06), it's been all the way fine with my pc games and pcsx2 so long.