01-11-2018, 07:38 PM -
(01-08-2018, 10:53 PM)smoothtoast Wrote: Decided to try it out on Linux and it is indeed a pretty playable 20-30 fps, even with 400% resolution scale. There is noticeable sound stutter that seems to get worse after pausing and resuming emulation though.Running version 0.0.4-6304-4231ea2e Alpha
Seems to be working nicely for me too. I am ranging from 15-35 fps depending on how much is onscreen. I got to the top of the shrine, to the mailbox before stopping, and it felt playable.
I notice that the HDR effect is a little inconsistent but heck, I'm amazed at the progress.
Ooh and if you set the resolution to anything other than 1280x720 in the GPU tab, the game wont boot. However, you can set the rendering size to whatever you like, and in the Emulator tab set the window size to whatever you like and it works fine.
Settings:
Code:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: false
SPU Debug: false
Maximum immediate DMA write size: 16384
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Lib Loader: Automatically load required libraries
Hook static functions: false
Load libraries:
[]
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
Write Color Buffers: true
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Enable Frame Skip: false
Force CPU Blit: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 200
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: NVIDIA GeForce GTX 1070
Vulkan:
Adapter: GeForce GTX 1070
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Buffer Count: 32
Start Threshold: 1
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
System:
Language: Japanese
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Show FPS counter in window title: true
Show trophy popups: true
Port: 2345
Log: {}
More detailed logs are here: https://www.dropbox.com/s/wjmas9mxtr70pzy/RPCS3.7z?dl=0
This post was last modified: 01-12-2018, 01:23 AM by drakenabarion.