Nier [BLUS30481] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Nier [BLUS30481] (/showthread.php?tid=181086) |
RE: Nier [BLUS30481] - dannyloic33 - 03-14-2017 the game is working only with vulkan and the build in the demon's souls announcement it crashes with the lastest build everything is white in-game rpcs3 ver. 71ad51e0 auto lle & intepeter PPU / SPU vulkan gtx 560 ti opengl intel hd 610 vulkan & dx12 video (the quality is bad due to my obs settinsg and i had to compress it because of my internet) [ RE: Nier [BLUS30481] - fifazalata - 05-01-2017 Nier graphics started to work semi properly using @kd-11 special build e5298c3e 0.0.2-671 it works only with vk with write buffer selected but characters still glitched though. RE: Nier [BLUS30481] - cybertronic - 08-27-2017 Nier is working with these settings. RE: Nier [BLUS30481] - smoothtoast - 09-06-2017 I no longer have any major visual glitches in the newest build (v0.0.3-6034) up until the quest where you go to the lost shrine. RE: Nier [BLUS30481] - JobeStroud - 10-07-2017 Seems this game is meant to run at 30 FPS not 60. With the sound dsync anyway it seems to be closest at 30 fps. If you select 60 it gets way out of sync way to quickly. Since the audio and video are synced by FPS. When it dips below 30 or above 30 it dsyncs. even by a half a frame over or below. It starts adding up rather quickly. On v0.0.3-3-cc594ad Alpha, it doesn't seem able to get past the prologue anymore. No idea when it busted. I have tried multiple settings though I am up for suggestions. RE: Nier [BLUS30481] - cybertronic - 11-20-2017 I'm getting a error when loading Nier new game & save file .(edited) F {rsx::thread} class std::runtime_error thrown: Verification failed: (in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKTextureCache.h:61) The game loads fine without "write color buffers" enabled but, it's needed for Nier. RE: Nier [BLUS30481] - smoothtoast - 01-08-2018 Decided to try it out on Linux and it is indeed a pretty playable 20-30 fps, even with 400% resolution scale. There is noticeable sound stutter that seems to get worse after pausing and resuming emulation though. RE: Nier [BLUS30481] - drakenabarion - 01-11-2018 (01-08-2018, 10:53 PM)smoothtoast Wrote: Decided to try it out on Linux and it is indeed a pretty playable 20-30 fps, even with 400% resolution scale. There is noticeable sound stutter that seems to get worse after pausing and resuming emulation though.Running version 0.0.4-6304-4231ea2e Alpha Seems to be working nicely for me too. I am ranging from 15-35 fps depending on how much is onscreen. I got to the top of the shrine, to the mailbox before stopping, and it felt playable. I notice that the HDR effect is a little inconsistent but heck, I'm amazed at the progress. Ooh and if you set the resolution to anything other than 1280x720 in the GPU tab, the game wont boot. However, you can set the rendering size to whatever you like, and in the Emulator tab set the window size to whatever you like and it works fine. Settings: Code: Core: More detailed logs are here: https://www.dropbox.com/s/wjmas9mxtr70pzy/RPCS3.7z?dl=0 RE: Nier [BLUS30481] - drakenabarion - 01-20-2018 Generally speaking, things are looking better on "rpcs3-v0.0.4-2018-01-19-f908daf3_win64" although since I installed Spectre fix, shader compilation is much slower than before and I have a little lower fps. However, graphically, things are looking nicer now. Some objects' shadows are visible when there is terrain in front of it (screenshot 2) and that is new (but no big deal right? :) https://www.dropbox.com/s/4d0wuvjbvdyhrot/Nier%20Screenshot%201.jpg?dl=0 https://www.dropbox.com/s/lpy4hjy5zpufh4a/Nier%20Screenshot%202%20Highlight.jpg?dl=0 Log file: https://www.dropbox.com/s/1qji3vf1z8xtc62/RPCS3.log%20Nier%2020-Jan-2018.gz?dl=0 RE: Nier [BLUS30481] - drakenabarion - 03-02-2018 Using version rpcs3-v0.0.5-6465-a766478e_win64, I see a drastic improvement in lighting and texture quality. The lighting is less... faded looking. I mean I know the original has a pretty muted colour pallette, but, it is less white looking that what we currently get ingame. But its really exciting to see improvements! The texture quality has improved greatly. Things look less... plastic and wet. And the texture colours are showing through much stronger. Again, still a little to go but improvements like this are exciting. |