10-23-2017, 04:27 AM -
EMU claims it's running at 60 fps... but it's in slow mo...
the intro cutscene is taking forever to end... and i can't skip...
IN-GAME = 60 FPS SMOOTH -ISH BUT SOUND SKIPS... + YELLOW TINT...
RPCS3 v0.0.3-3-96fd855 Alpha
E {PPU[0x1000000] Thread (main_thread) [0x005308d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00713”, errDialog=0x0, funcStat=*0xf20180, container=4294967295)
U {PPU[0x1000014] Thread (EARS:DLC::InitTrophiesThread) [0x005d859c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd00f1dd0, options=0x0)
E {PPU[0x1000014] Thread (EARS:DLC::InitTrophiesThread) [0x005d85c0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xf201a8, arg=*0x20fb5580, options=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0076b070]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
E {PPU[0x1000015] Thread (EARS:DLC:rocTrophiesThread) [0x005d846c]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd00f1db0)
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x38890] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2af90] Function call without $LR
E {SPU[0x2000005] Thread (Job Manager - Job Thread)} SPU: [0x16390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x19690] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2f390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x1a510] Function call without $LR
the intro cutscene is taking forever to end... and i can't skip...
IN-GAME = 60 FPS SMOOTH -ISH BUT SOUND SKIPS... + YELLOW TINT...
RPCS3 v0.0.3-3-96fd855 Alpha
E {PPU[0x1000000] Thread (main_thread) [0x005308d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00713”, errDialog=0x0, funcStat=*0xf20180, container=4294967295)
U {PPU[0x1000014] Thread (EARS:DLC::InitTrophiesThread) [0x005d859c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd00f1dd0, options=0x0)
E {PPU[0x1000014] Thread (EARS:DLC::InitTrophiesThread) [0x005d85c0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xf201a8, arg=*0x20fb5580, options=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0076b070]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
E {PPU[0x1000015] Thread (EARS:DLC:rocTrophiesThread) [0x005d846c]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd00f1db0)
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x38890] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2af90] Function call without $LR
E {SPU[0x2000005] Thread (Job Manager - Job Thread)} SPU: [0x16390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x19690] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2f390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x1a510] Function call without $LR
This post was last modified: 10-31-2017, 12:38 PM by QOTSANINSOADKORN.