RPCS3 Forums

Full Version: Dante's Inferno [BLES00713]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3

wffl

RPCS3 v0.0.2-5-9a801ce Alpha

Ingame.

legend80

I can't get past the initial loading spinner. What settings are you using?

wffl

(06-08-2017, 03:47 PM)legend80 Wrote: [ -> ]I can't get past the initial loading spinner. What settings are you using?

Auto lib, PPU Interpreter/LLVM, SPU Asmjit, OpenGl/vulkan work for me.

ZEROx

he meant locoroco fix build, it goes ingame with PR2844

legend80

Same settings, today's build, still hang on initial spinner. Huh...wonder why this won't start for me. I'll keep trying...

wffl

I didnt use PR2844, used latest master.
EMU claims it's running at 60 fps... but it's in slow mo...
the intro cutscene is taking forever to end... and i can't skip...
IN-GAME = 60 FPS SMOOTH -ISH BUT SOUND SKIPS... + YELLOW TINT...

RPCS3 v0.0.3-3-96fd855 Alpha

[attachment=1434]

E {PPU[0x1000000] Thread (main_thread) [0x005308d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00713”, errDialog=0x0, funcStat=*0xf20180, container=4294967295)
U {PPU[0x1000014] Thread (EARS:TongueDLC::InitTrophiesThread) [0x005d859c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd00f1dd0, options=0x0)
E {PPU[0x1000014] Thread (EARS:TongueDLC::InitTrophiesThread) [0x005d85c0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xf201a8, arg=*0x20fb5580, options=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0076b070]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50)
E {PPU[0x1000015] Thread (EARS:TongueDLC:TonguerocTrophiesThread) [0x005d846c]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd00f1db0)
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x38890] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2af90] Function call without $LR
E {SPU[0x2000005] Thread (Job Manager - Job Thread)} SPU: [0x16390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x19690] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2f390] Function call without $LR
E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x1a510] Function call without $LR
 Emulator crashes when fightning with Death

v0.0.5-6638 (5681186) Alpha(2018-04-04)

[Image: index.php?action=dlattach;topic=62382.0;...5716;image]
(04-05-2018, 10:42 AM)xseqtor Wrote: [ -> ] Emulator crashes when fightning with Death

v0.0.5-6638 (5681186) Alpha(2018-04-04)

[Image: index.php?action=dlattach;topic=62382.0;...5716;image]

True, same happens to me. I guess it's a regression, as there are videos of other people showing much more progress with the game.
It might be possible to bypass the bug, I dont know how.
Pages: 1 2 3