Dante's Inferno [BLES00713] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dante's Inferno [BLES00713] (/showthread.php?tid=188691) |
RE: Dante's Inferno [BLES00713] - wffl - 06-08-2017 RPCS3 v0.0.2-5-9a801ce Alpha Ingame. RE: Dante's Inferno [BLES00713] - legend80 - 06-08-2017 I can't get past the initial loading spinner. What settings are you using? RE: Dante's Inferno [BLES00713] - wffl - 06-08-2017 (06-08-2017, 03:47 PM)legend80 Wrote: I can't get past the initial loading spinner. What settings are you using? Auto lib, PPU Interpreter/LLVM, SPU Asmjit, OpenGl/vulkan work for me. RE: Dante's Inferno [BLES00713] - ZEROx - 06-08-2017 he meant locoroco fix build, it goes ingame with PR2844 RE: Dante's Inferno [BLES00713] - legend80 - 06-09-2017 Same settings, today's build, still hang on initial spinner. Huh...wonder why this won't start for me. I'll keep trying... RE: Dante's Inferno [BLES00713] - wffl - 06-09-2017 I didnt use PR2844, used latest master. RE: Dante's Inferno [BLES00713] - QOTSANINSOADKORN - 10-23-2017 EMU claims it's running at 60 fps... but it's in slow mo... the intro cutscene is taking forever to end... and i can't skip... IN-GAME = 60 FPS SMOOTH -ISH BUT SOUND SKIPS... + YELLOW TINT... RPCS3 v0.0.3-3-96fd855 Alpha E {PPU[0x1000000] Thread (main_thread) [0x005308d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00713”, errDialog=0x0, funcStat=*0xf20180, container=4294967295) U {PPU[0x1000014] Thread (EARS:DLC::InitTrophiesThread) [0x005d859c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd00f1dd0, options=0x0) E {PPU[0x1000014] Thread (EARS:DLC::InitTrophiesThread) [0x005d85c0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xf201a8, arg=*0x20fb5580, options=0x0) U {PPU[0x1000000] Thread (main_thread) [0x0076b070]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50) U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50) U {PPU[0x1000000] Thread (main_thread) [0x005308d8]} sceNp TODO: sceNpManagerGetNpId(npId=*0x29150c50) E {PPU[0x1000015] Thread (EARS:DLC:rocTrophiesThread) [0x005d846c]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=1, platinumId=*0xd00f1db0) E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x38890] Function call without $LR E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2af90] Function call without $LR E {SPU[0x2000005] Thread (Job Manager - Job Thread)} SPU: [0x16390] Function call without $LR E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x19690] Function call without $LR E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x2f390] Function call without $LR E {SPU[0x2000004] Thread (Job Manager - Job Thread)} SPU: [0x1a510] Function call without $LR RE: Dante's Inferno [BLES00713] - xseqtor - 04-05-2018 Emulator crashes when fightning with Death v0.0.5-6638 (5681186) Alpha(2018-04-04) [Image: index.php?action=dlattach;topic=62382.0;...5716;image] RE: Dante's Inferno [BLES00713] - cubatilles - 04-14-2018 (04-05-2018, 10:42 AM)xseqtor Wrote: Emulator crashes when fightning with Death True, same happens to me. I guess it's a regression, as there are videos of other people showing much more progress with the game. RE: Dante's Inferno [BLES00713] - digitaldude - 04-14-2018 It might be possible to bypass the bug, I dont know how. |