09-06-2017, 03:41 AM -
RPCS3 v0.0.3-3-4558f93 Alpha
The state of the game hasn't changed, however with PPU set to recompiler the emulator crashes. Also, another new thing is that the previous error (which was a memory access violation) has been changed into a trap. This happened after a new build was created to help Unity games stop crashing (#3294)
On a separate note, when the emu crashes the log file produces around 120,000 blank lines.
Both log files for Interpreter and Recompiler settings have been added.
The state of the game hasn't changed, however with PPU set to recompiler the emulator crashes. Also, another new thing is that the previous error (which was a memory access violation) has been changed into a trap. This happened after a new build was created to help Unity games stop crashing (#3294)
Code:
·F 0:00:01.295502 {PPU[0x1000005] Thread (UnityMain) [0x000c0258]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3093)
On a separate note, when the emu crashes the log file produces around 120,000 blank lines.
Both log files for Interpreter and Recompiler settings have been added.
'mon then!
Ryzen 5 3600 | 16Gb DDR4 3000Mhz | MSI Aero GTX 1080 8gb
Ryzen 5 3600 | 16Gb DDR4 3000Mhz | MSI Aero GTX 1080 8gb