Cosmophony [NPEB02190] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Cosmophony [NPEB02190] (/showthread.php?tid=190553) |
RE: Cosmophony [NPEB02190] - KoDa - 07-03-2017 Nothing - got a Memory Access Violation for every test. F {PPU[0x1000005] Thread (UnityMain) [0x00cfdfe8]} MEM: Access violation reading location 0x38 I swear most Unity games have the same error... Build: Pull Request 2942 (0.02-5073) RE: Cosmophony [NPEB02190] - KoDa - 09-06-2017 RPCS3 v0.0.3-3-4558f93 Alpha The state of the game hasn't changed, however with PPU set to recompiler the emulator crashes. Also, another new thing is that the previous error (which was a memory access violation) has been changed into a trap. This happened after a new build was created to help Unity games stop crashing (#3294) Code: ·F 0:00:01.295502 {PPU[0x1000005] Thread (UnityMain) [0x000c0258]} class std::runtime_error thrown: Trap! On a separate note, when the emu crashes the log file produces around 120,000 blank lines. Both log files for Interpreter and Recompiler settings have been added. RE: Cosmophony [NPEB02190] - digitaldude - 09-09-2017 rpcs3-v0.0.3-2017-08-15-0457f23b_win64 Intro. RE: Cosmophony [NPEB02190] - digitaldude - 10-11-2017 rpcs3-v0.0.3-2017-10-11-2e5f8c07_win64 Ingame. RE: Cosmophony [NPEB02190] - Ani - 01-21-2018 Needs retesting, last test is too old and it hasn't been moved RE: Cosmophony [NPEB02190] - KoDa - 01-21-2018 (01-21-2018, 09:38 PM)Ani Wrote: Needs retesting, last test is too old and it hasn't been moved RPCS3 v0.0.4-6345-f908daf32 Goes ingame, but graphics do not appear. Doesn't work with PPU Recompiler, but setting it at fast/precise should be okay. RE: Cosmophony [NPEB02190] - digitaldude - 11-18-2018 rpcs3-v0.0.5-7503-65ca9344_win64 Ingame. RE: Cosmophony [NPEB02190] - digitaldude - 04-11-2019 rpcs3-v0.0.6-7967-8da78c09_win64 Playable. |