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Full Version: Cosmophony [NPEB02190]
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Nothing - got a Memory Access Violation for every test.
F {PPU[0x1000005] Thread (UnityMain) [0x00cfdfe8]} MEM: Access violation reading location 0x38

I swear most Unity games have the same error...

Build: Pull Request 2942 (0.02-5073)
RPCS3 v0.0.3-3-4558f93 Alpha

The state of the game hasn't changed, however with PPU set to recompiler the emulator crashes. Also, another new thing is that the previous error (which was a memory access violation) has been changed into a trap. This happened after a new build was created to help Unity games stop crashing (#3294)

·F 0:00:01.295502 {PPU[0x1000005] Thread (UnityMain) [0x000c0258]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3093)

On a separate note, when the emu crashes the log file produces around 120,000 blank lines.

Both log files for Interpreter and Recompiler settings have been added.


Needs retesting, last test is too old and it hasn't been moved
(01-21-2018, 09:38 PM)Ani Wrote: [ -> ]Needs retesting, last test is too old and it hasn't been moved

RPCS3 v0.0.4-6345-f908daf32

Goes ingame, but graphics do not appear. Doesn't work with PPU Recompiler, but setting it at fast/precise should be okay.