Nothing - got a Memory Access Violation for every test.
F {PPU[0x1000005] Thread (UnityMain) [0x00cfdfe8]} MEM: Access violation reading location 0x38
I swear most Unity games have the same error...
Build: Pull Request 2942 (0.02-5073)
RPCS3 v0.0.3-3-4558f93 Alpha
The state of the game hasn't changed, however with PPU set to recompiler the emulator crashes. Also, another new thing is that the previous error (which was a memory access violation) has been changed into a trap. This happened after a new build was created to help Unity games stop crashing (#
3294)
Code:
·F 0:00:01.295502 {PPU[0x1000005] Thread (UnityMain) [0x000c0258]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3093)
On a separate note, when the emu crashes the log file produces around 120,000 blank lines.
Both log files for Interpreter and Recompiler settings have been added.
rpcs3-v0.0.3-2017-08-15-0457f23b_win64
Intro.
rpcs3-v0.0.3-2017-10-11-2e5f8c07_win64
Ingame.
Needs retesting, last test is too old and it hasn't been moved
(01-21-2018, 09:38 PM)Ani Wrote: [ -> ]Needs retesting, last test is too old and it hasn't been moved
RPCS3 v0.0.4-6345-f908daf32
Goes ingame, but graphics do not appear. Doesn't work with PPU Recompiler, but setting it at fast/precise
should be okay.
[
attachment=4649]
rpcs3-v0.0.5-7503-65ca9344_win64
Ingame.
rpcs3-v0.0.6-7967-8da78c09_win64
Playable.