08-22-2017, 07:59 AM -
Emulation stops right after choosing New Game.
Using Vulkan Renderer and both PPU & SPU Recompiler.
RPCS3 Version: v0.0.3-3-c85806c ( August 20th 2017 )
Message:
Settings:
logs_sly4.7z (Size: 105.33 KB / Downloads: 27)
Using Vulkan Renderer and both PPU & SPU Recompiler.
RPCS3 Version: v0.0.3-3-c85806c ( August 20th 2017 )
Message:
Code:
·F 0:00:55.689822 {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
Settings:
Code:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: true
SPU Debug: false
Maximum immediate DMA write size: 16384
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Lib Loader: Automatically load required libraries
Hook static functions: false
Load libraries:
[]
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Invalidate Cache Every Frame: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Enable Frame Skip: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
D3D12:
Adapter: AMD Radeon HD 7800 Series
Vulkan:
Adapter: AMD Radeon HD 7800 Series
Batch Instanced Geometry: false
Vertex Upload Threads: 1
Multithreaded Vertex Upload Threshold: 512
Consecutive Frames Drawn: 1
Consecutive Frames Skept: 1
logs_sly4.7z (Size: 105.33 KB / Downloads: 27)