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Sly Cooper: Thieves in Time [BCUS98247] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Sly Cooper: Thieves in Time [BCUS98247] (/showthread.php?tid=191712) |
RE: Sly Cooper: Thieves in Time [BCUS98247] - xbox360rulz - 07-12-2017 black screen after selecting New Game (same as EU version) Code: E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x6666 fast PPU and SPU interpreters OpenGL rpcs3-v0.0.2-2017-07-12-3b7b6ff4 RE: Sly Cooper: Thieves in Time [BCUS98247] - FallenSt4r - 07-30-2017 Same error.. any news? RE: Sly Cooper: Thieves in Time [BCUS98247] - SgtSteel - 08-22-2017 Emulation stops right after choosing New Game. Using Vulkan Renderer and both PPU & SPU Recompiler. RPCS3 Version: v0.0.3-3-c85806c ( August 20th 2017 ) Message: Code: ·F 0:00:55.689822 {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected Settings: Code: Core: ![]() RE: Sly Cooper: Thieves in Time [BCUS98247] - scr1pt - 08-23-2017 Same here. When I create a new game, I can see just for a second the loading screen, but then it all goes black. RE: Sly Cooper: Thieves in Time [BCUS98247] - Goustoulos - 10-02-2017 Rpcs3 ver. 0.0.3-2017-09-28-eb8af974 PPU: Recompiler SPU: Recompiler libaudio OpenGL The game only displays menu text. Everything else is black. Same thing ingame. ![]() The dynamic loading screen is now working, but it claims that i have -317% trophies. Same settings used to work "fine" with v0.0.3-2017-09-14-07af701a X5460 4.3Ghz, GTX480 RE: Sly Cooper: Thieves in Time [BCUS98247] - Goustoulos - 11-27-2017 RPCS3 v0.0.4-2017-11-26-1344f15e PPU: Recompiler SPU: Recompiler libaudio OpenGL The rendering issue is now fixed, and seems to work as it used to. The game still crashes randomly. ![]() X5460 4Ghz, GTX480 800Mhz RE: Sly Cooper: Thieves in Time [BCUS98247] - Asinine - 11-28-2017 @Goustoulos archive is broken, cant extract log, also i'm guessing this is ingame? best to take screenshots where it's clear that you can control the character RE: Sly Cooper: Thieves in Time [BCUS98247] - Goustoulos - 11-28-2017 The screenshot was taken right after the game freezed. Next time i'll know to screenshot when the game is running. Played about 3 or 4 minutes before it crashed. I will re-test it when i get back home and reupload the archive. Edit:I am sorry for being so late. Re-tested with rpcs3-v0.0.4-2017-12-01-8f314c51. PPU: Recompiler SPU: Recompiler Auto libraries OpenGL The game now has sound ingame(i m pretty sure it wouldnt go ingame without libaudio before). Still crashes randomly, and the sound is laggy(i guess because of the low fps i get with my old cpu). When the game freezes, the sound keeps playing without any lag. X5460 4Ghz, GTX480 RE: Sly Cooper: Thieves in Time [BCUS98247] - SgtSteel - 12-06-2017 I report that the audio has now been fixed (even tho it stutters badly on my computer). Goes ingame with "Load liblv2.sprx only". OpenGL renders almost fine, but everything is displayed with a yellowish color tint from some angles, while Vulkan renders almost everything black. Remember to disable Strict Rendering Mode. RE: Sly Cooper: Thieves in Time [BCUS98247] - SPLoT - 08-05-2018 Audio works. (Still stutters badly a least on my computer) Goes in-game with Load liblv2.sprx only and Automatically load required libraries OpenGL renders fine, but cel-shading doesn't work. Vulkan works perfectly for me no. Flickers on 2d story intro. Opens to menu with LLVM Recompiler But freezes on loading screen if tried playing with. Runs about 20-35fps did drop to 10fps in intensive areas. I5-4590 3.3 GHz, GTX970 |