black screen after selecting New Game (same as
EU version)
Code:
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x6666
fast PPU and SPU interpreters
OpenGL
rpcs3-v0.0.2-2017-07-12-3b7b6ff4
Emulation stops right after choosing New Game.
Using
Vulkan Renderer and both PPU & SPU
Recompiler.
RPCS3 Version: v0.0.3-3-c85806c ( August 20th 2017 )
Message:
Code:
·F 0:00:55.689822 {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
Settings:
Code:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: true
SPU Debug: false
Maximum immediate DMA write size: 16384
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Lib Loader: Automatically load required libraries
Hook static functions: false
Load libraries:
[]
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Invalidate Cache Every Frame: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Enable Frame Skip: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
D3D12:
Adapter: AMD Radeon HD 7800 Series
Vulkan:
Adapter: AMD Radeon HD 7800 Series
Batch Instanced Geometry: false
Vertex Upload Threads: 1
Multithreaded Vertex Upload Threshold: 512
Consecutive Frames Drawn: 1
Consecutive Frames Skept: 1
[
attachment=80]
Same here. When I create a new game, I can see just for a second the loading screen, but then it all goes black.
Rpcs3 ver. 0.0.3-2017-09-28-eb8af974
PPU: Recompiler
SPU: Recompiler
libaudio
OpenGL
The game only displays menu text. Everything else is black. Same thing ingame.
The dynamic loading screen is now working, but it claims that i have -317% trophies.
Same settings used to work "fine" with v0.0.3-2017-09-14-07af701a
X5460 4.3Ghz, GTX480
RPCS3 v0.0.4-2017-11-26-1344f15e
PPU: Recompiler
SPU: Recompiler
libaudio
OpenGL
The rendering issue is now fixed, and seems to work as it used to. The game still crashes randomly.
X5460 4Ghz, GTX480 800Mhz
@Goustoulos archive is broken, cant extract log, also i'm guessing this is ingame? best to take screenshots where it's clear that you can control the character
The screenshot was taken right after the game freezed. Next time i'll know to screenshot when the game is running.
Played about 3 or 4 minutes before it crashed. I will re-test it when i get back home and reupload the archive.
Edit:I am sorry for being so late.
Re-tested with rpcs3-v0.0.4-2017-12-01-8f314c51.
PPU: Recompiler
SPU: Recompiler
Auto libraries
OpenGL
The game now has sound ingame(i m pretty sure it wouldnt go ingame without libaudio before). Still crashes randomly, and the sound is laggy(i guess because of the low fps i get with my old cpu). When the game freezes, the sound keeps playing without any lag.
X5460 4Ghz, GTX480
I report that the audio has now been fixed (even tho it stutters badly on my computer).
Goes ingame with "Load liblv2.sprx only".
OpenGL renders almost fine, but everything is displayed with a yellowish color tint from some angles, while Vulkan renders almost everything black. Remember to disable Strict Rendering Mode.
Audio works. (Still stutters badly a least on my computer)
Goes in-game with Load liblv2.sprx only and Automatically load required libraries
OpenGL renders fine, but cel-shading doesn't work. Vulkan works perfectly for me no. Flickers on 2d story intro.
Opens to menu with LLVM Recompiler But freezes on loading screen if tried playing with.
Runs about 20-35fps did drop to 10fps in intensive areas.
I5-4590 3.3 GHz, GTX970