RPCS3 0.0.5-7281-bf89b709 Alpha
PPU Recompiler
SPU ASMJIT Recompiler
load liblv2.sprx only
Vulkan
I can get pretty far through the 1st actual story mission with only a few performance issues and flickering 2D story cut-scenes. That is until later on when you are required to use the Sixaxis.
As far as I can tell the sixaxis isn't emulated yet so this is as far as you can get. Should this remain at Ingame?
Sixaxis works, but you need a dualshock 4 controller. The ps3 (Dualshock 3) controller doesn't have native windows drivers, the only way to use it on PC is to use something like scp-toolkit which makes windows think its an xbox controller and uses a xinput wrapper.
And of course xinput doesn't support sixaxis so... yeah, you need a DS4 controller.
That being said, this game still has other issues preventing it from being playable.
Freezes after SCE logo with "F {PPU[0x100000f] Thread (AglRenderThread) [0x007baafc]} MEM: Access violation reading location 0x668fb701"
Crashes the emulator if emulation is stopped at this point.
Using:
LLVM Recompiler
ASMJIT Recompiler
Vulkan Renderer
Auto load required libraries (also tried with "load liblv2.sprx only." Same result.)
On RPCS3 0.0.5-7509-4baa1595 Alpha
RPCS3 v0.0.6-7786-a36d3af3 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'
stats:
Ingame (maybe playable)
issue only is flickering 2D story cut-scenes
and use this software
DS4Windows
and play with dualshock 4 controller
Gameplay with fps Vulkan 43min
https://drive.google.com/file/d/1kO8SInH...sp=sharing
log file in Attachment
Good test, this one still needs more performance though.
I have finished Sly Cooper: Thieves in Time [BCUS98247] from start to finish with a quad core i5 6500 and GTX 1060 @ ~25-45 fps on version alpha 0.0.6 - 8479. (The collectibles are also attainable since all the worlds work fine so a 100% walkthrough is possible), There are a few graphical glitches (some dots) and the resolution scaling doesn't work on this game.
*Move to: Playable*
RPCS3 v0.0.7-9226-725761f2 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.92 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 780 Ti' running on driver 441.41.0.0
stats: playable
ingame at 65 to 110fps all the time.
and i play it for 1 hour and it's fine
log file and screenshots in Attachment
You pointed the camera at a wall to take a 100fps screenshot. And all three screenshots are within the first 2minutes of the first level.. It's hard to believe you played for an hour when you're saying that you had "100fps and more" in PM, and all three screens are at the very start of the game. I can barely get over 30fps on the second big level, unless I do the trick which involves deleting USRDIR\Movies\SanzaruSplash.bik in order to make the game fail to initialize MLAA resulting in another 10-15fps. See attachments for comparison. But that trick wont work whenever another cutscene plays it goes back to having MLAA. And even with that, the performance is still is not good enough imo, but it's close.
RPCS3 0.0.11-10681-3354c800 Alpha
PPU Recompiler
SPU Recompiler (LLVM)
Load liblv2.sprx only
Vulkan
Performance doesn't seem to have changed much. However, just as the loading screen appears just before the second mission, the emulator crashes. I did notice though that it will load fine everytime if I use OpenGL, but this causes severe performance issues and graphics issues.
0.0.11-10754-853e2b90 Alpha,
Vulkan,
All default settings,
GTX 1060, Ryzen 5 1600, Windows 10.
I have completed the game start to finish, locked the fps to 30 to avoid stuttering. No major bugs. Requires DS3 or DS4 for mandatory motion control sections. Definitely playable.