Tony Hawk's Project 8 [BLES00014]
Started by Kilowog01




4 posts in this topic
Kilowog01
Unregistered


 
02-28-2017, 03:45 PM -
#1


Audio:
Dump to file: false
Convert to 16 bit: false
Renderer: XAudio2
Core:
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
Load liblv2.sprx only: false
Hook static functions: false
SPU Decoder: Recompiler (ASMJIT)
PPU Threads: 2
PPU Decoder: Interpreter (fast)
Input/Output:
Pad: XInput
Camera: Null
Keyboard: Null
Mouse: Null
Camera type: Unknown
Video:
Aspect ratio: 16x9
Renderer: OpenGL
Read Color Buffers: false
Debug output: false
Debug overlay: false
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Read Depth Buffer: false
Resolution: 1280x720
Frame limit: Auto
Log shader programs: false
VSync: false
Use Legacy OpenGL Buffers (Debug): false
Write Depth Buffer: false
Write Color Buffers: false

The save-games seem to be saved but the game can not read them back. There are many graphics glitches as you can see in the video. The game doesn't work in 1080p. I can reach ingame but it isn't possible to use any control with the exception of the pause button.
The log created during video(That didn't get any serious error) recording was lost but I created another one that ended in:
·F 0:11:53.201301 {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f800000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)


Messages In This Thread
RE: Tony Hawk's Project 8 [BLES00014] - by Kilowog01 - 02-28-2017, 03:45 PM
RE: Tony Hawk's Project 8 [BLES00014] - by Ani - 08-05-2018, 06:38 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)