RESIDENT EVIL 5 Demo [NPEB90124]
Started by MarioSonic2987




11 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
01-11-2017, 03:21 PM -
#5
(01-11-2017, 03:16 PM)ssshadow Wrote: Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:

·U {PPU[0x70000097] Thread (uMovie:TonguelayerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification

Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.

But the stack overflow issue is not there, the game proceeds further than before.
Code:
·F {PPU[0x70000098] Thread (uMovie::PlayerThread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11


Messages In This Thread
RE: RESIDENT EVIL 5 Demo [NPEB90124] - by FlexBy - 03-03-2022, 08:26 PM
RE: RESIDENT EVIL 5 Demo [NPEB90124] - by MarioSonic2987 - 01-11-2017, 03:21 PM
RE: RESIDENT EVIL 5 Demo [NPEB90124] - by ps0ne - 08-07-2017, 08:31 PM

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