06-15-2016, 10:23 AM -
(06-15-2016, 09:33 AM)jacky400 Wrote:(06-15-2016, 08:49 AM)kd-11 Wrote:(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)
Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures
DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv
DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.
@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]
Vulkan usually hovers around 300MB and opengl < 100MB for most games. Only dx12 has this problem.