The House of the Dead III [NPUB30580] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: The House of the Dead III [NPUB30580] (/showthread.php?tid=173705) Pages:
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RE: The House of the Dead III [NPUB30580] - BlackDaemon - 12-14-2015 Goes ingame with LLE, menus and ingame graphics quite broken. Crashes, when you moving to next area. Blindly keep pressing start and X to get ingame. http://www.youtube.com/watch?v=xren2QJhyLY RE: The House of the Dead III [NPUB30580] - BlackDaemon - 01-09-2016 Shows better graphics and no longer crashes on recent master build. Requires libSre LLE'd. http://www.youtube.com/watch?v=ZLlTTdTPQD0 RE: The House of the Dead III [NPUB30580] - xAgentG - 06-12-2016 Good Day, Graphicadapter: Nvidia 550 ti 1GB (Fermi) Driver:358.70 (supports DirectX 12) Tested with build: 3956b21/appveyor Tested in: OpenGL/DirectX 12 Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard) Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures Settings: - PPU - Interpreter (precise) - SPU - Interpreter (precise) - DX12/OpenGL -1920x1080 -XAudio2 LLE : -Sre -l10n -resc -rtc -sail Screenshots provided below or on imgur: http://imgur.com/a/U4pVv RE: The House of the Dead III [NPUB30580] - kd-11 - 06-15-2016 (06-12-2016, 08:36 AM)xAgentG Wrote: Good Day, DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card. RE: The House of the Dead III [NPUB30580] - jacky400 - 06-15-2016 (06-15-2016, 08:49 AM)kd-11 Wrote:(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day, @kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G . [raven02] RE: The House of the Dead III [NPUB30580] - kd-11 - 06-15-2016 (06-15-2016, 09:33 AM)jacky400 Wrote:(06-15-2016, 08:49 AM)kd-11 Wrote:(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day, Vulkan usually hovers around 300MB and opengl < 100MB for most games. Only dx12 has this problem. RE: The House of the Dead III [NPUB30580] - Blast Processing - 03-18-2017 I was able to play through chapter two of this game without any issues with progressing, not sure if you want to move it to playable, but it seems like it is for the most part. RPCS3.zip file RE: The House of the Dead III [NPUB30580] - twdarkeh - 06-24-2017 This game now works with both recompilers. RE: The House of the Dead III [NPUB30580] - ssshadow - 06-24-2017 Moving to playable RE: The House of the Dead III [NPUB30580] - Ani - 06-25-2017 Missing log, screenshots, how's performance? Using 1ed857c7 as reference |