Good Day,
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)
Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures
DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur:
http://imgur.com/a/U4pVv
(06-12-2016, 08:36 AM)xAgentG Wrote: [ -> ]Good Day,
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)
Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures
DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv
DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.
(06-15-2016, 08:49 AM)kd-11 Wrote: [ -> ] (06-12-2016, 08:36 AM)xAgentG Wrote: [ -> ]Good Day,
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)
Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures
DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv
DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.
@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]
(06-15-2016, 09:33 AM)jacky400 Wrote: [ -> ] (06-15-2016, 08:49 AM)kd-11 Wrote: [ -> ] (06-12-2016, 08:36 AM)xAgentG Wrote: [ -> ]Good Day,
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)
Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures
DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv
DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.
@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]
Vulkan usually hovers around 300MB and opengl < 100MB for most games. Only dx12 has this problem.
I was able to play through chapter two of this game without any issues with progressing, not sure if you want to move it to playable, but it seems like it is for the most part.
RPCS3.zip file
This game now works with both recompilers.
Missing log, screenshots, how's performance?
Using 1ed857c7 as reference