cellsync issue
Started by Ekaseo




6 posts in this topic
tambre
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01-20-2016, 04:03 PM -
#2
(01-20-2016, 02:16 PM)Ekaseo Wrote:
Quote:·E {PPU Thread[0x1] (main_thread)[0x003746b8]} cellSync: cellSyncMutexTryLock() -> CELL_SYNC_ERROR_BUSY (0x8041010a)

it shows this error while in dragon ball z and in afterburner climax... any idea why there is this error? or is it something not implemented yet :/

Mostly for debugging purposes, it would seem. Mutex (Mutual Exclusion) is used for synchronization between threads, to ensure that no two processes are in their critical section at the same time.

I'm not very proficient, but a thread likely tries to lock the mutex, but CELL_SYNC_ERROR_BUSY is returned, because the mutex is locked already. Probably not really a bug or anything, rather just expected behaviour.


Messages In This Thread
RE: cellsync issue - by Ekaseo - 01-20-2016, 02:16 PM
RE: cellsync issue - by tambre - 01-20-2016, 04:03 PM
RE: cellsync issue - by Ekaseo - 01-20-2016, 04:42 PM
RE: cellsync issue - by tambre - 01-20-2016, 05:03 PM
RE: cellsync issue - by Nekotekina - 01-20-2016, 08:43 PM
RE: cellsync issue - by Kristiqn5 - 01-20-2016, 09:07 PM
RE: cellsync issue - by Nekotekina - 01-21-2016, 12:18 AM

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