Castlevania: Lords of Shadow [BLUS30339]
Started by MasterTurkey




2 posts in this topic
MasterTurkey
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125 posts 51 threads Joined: Feb 2018
11-27-2019, 07:53 PM -
#1
Castlevania: Lords of Shadow. InGame. Cut scenes suffer major slow downs, could just be shader cache compiling. Gameplay averages 60fps and looks good though.


RPCS3 v0.0.7-9178-b5f6b27f Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-8700K CPU @ 4.70GHz | 12 Threads | 31.96 GiB RAM | TSC: Bad | AVX+ | TSX


Settings : default vulkan 720p, no full screen. fps limit on auto.



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.rar   RPCS3.rar (Size: 279.43 KB / Downloads: 4)
OldMoldSnorter
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26 posts 9 threads Joined: Sep 2017
05-24-2021, 04:44 PM -
#2
RPCS3 v0.0.16-12301-309759b7 Alpha | HEAD
Intel® Core™ i7-4770 CPU @ 3.40GHz | 8 Threads | 15.95 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0

Its pretty much the same on my end, but sometimes near the end of a cutscene, it hangs forcing me to reboot

Only "custom" setting(s) I have set is to take the resolution scale back to default 100%, turn the frame limit off, and turn vsync on because I had major/minor artifact tearing during cutscenes


Attached Files
.gz   RPCS3.log.gz (Size: 26.96 KB / Downloads: 3)
Dime333
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14 posts 2 threads Joined: Oct 2018
08-26-2021, 08:55 PM -
#3
Using SPU Block Size: Mega seems to fix the cut-scene slowdowns.


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