Castlevania: Lords of Shadow [BLUS30339] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Castlevania: Lords of Shadow [BLUS30339] (/showthread.php?tid=201013) |
Castlevania: Lords of Shadow [BLUS30339] - MasterTurkey - 11-27-2019 Castlevania: Lords of Shadow. InGame. Cut scenes suffer major slow downs, could just be shader cache compiling. Gameplay averages 60fps and looks good though. RPCS3 v0.0.7-9178-b5f6b27f Alpha | HEAD | Firmware version: 4.85 Intel® Core i7-8700K CPU @ 4.70GHz | 12 Threads | 31.96 GiB RAM | TSC: Bad | AVX+ | TSX Settings : default vulkan 720p, no full screen. fps limit on auto. RE: Castlevania: Lords of Shadow [BLUS30339] - OldMoldSnorter - 05-24-2021 RPCS3 v0.0.16-12301-309759b7 Alpha | HEAD Intel® Core i7-4770 CPU @ 3.40GHz | 8 Threads | 15.95 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0 Its pretty much the same on my end, but sometimes near the end of a cutscene, it hangs forcing me to reboot Only "custom" setting(s) I have set is to take the resolution scale back to default 100%, turn the frame limit off, and turn vsync on because I had major/minor artifact tearing during cutscenes RE: Castlevania: Lords of Shadow [BLUS30339] - Dime333 - 08-26-2021 Using SPU Block Size: Mega seems to fix the cut-scene slowdowns. |