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Full Version: Castlevania: Lords of Shadow [BLUS30339]
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Castlevania: Lords of Shadow. InGame. Cut scenes suffer major slow downs, could just be shader cache compiling. Gameplay averages 60fps and looks good though.


RPCS3 v0.0.7-9178-b5f6b27f Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-8700K CPU @ 4.70GHz | 12 Threads | 31.96 GiB RAM | TSC: Bad | AVX+ | TSX


Settings : default vulkan 720p, no full screen. fps limit on auto.

RPCS3 v0.0.16-12301-309759b7 Alpha | HEAD
Intel® Core™ i7-4770 CPU @ 3.40GHz | 8 Threads | 15.95 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0

Its pretty much the same on my end, but sometimes near the end of a cutscene, it hangs forcing me to reboot

Only "custom" setting(s) I have set is to take the resolution scale back to default 100%, turn the frame limit off, and turn vsync on because I had major/minor artifact tearing during cutscenes
Using SPU Block Size: Mega seems to fix the cut-scene slowdowns.