Midnight Club: Los Angeles - Complete Edition [BLES00652]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
08-02-2018, 11:37 PM -
#1
RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Ingame.
[Image: 4evwinf.jpg]
[Image: WUJzxoz.png]


Attached Files
.7z   RPCS3.7z (Size: 462.63 KB / Downloads: 293)
BFG9000
Member


0
5 posts 0 threads Joined: May 2019
05-31-2019, 05:37 AM -
#2
Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000



Attached Files
.rar   ASMJIT_log.rar (Size: 412.93 KB / Downloads: 25)
.rar   LLVM_log.rar (Size: 65.11 KB / Downloads: 19)
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
05-31-2019, 01:39 PM -
#3
(05-31-2019, 05:37 AM)BFG9000 Wrote: Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000


You need to enable Write Color Buffers to fix broken car graphics (bugged colors and detached parts when you crash into any object).
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Snipah Rifle
Member


0
1 posts 0 threads Joined: Dec 2019
12-22-2019, 04:23 PM -
#4
Tested on version 0.0.7 -9242-c65bb0d2 Alpha.
Around 11-16 FPS. Graphics fine in Vulcan, small issues in OpenGL (worse anti aliasing?)

CPU: i7 7820X
GPU: Geforce 2080
RAM: 16 GB

LLVM Recompiler, unlocked frame rate (game will still lock to 30), default resolution.


Vulcan:
[Image: midnight.png]

OpenGL:
[Image: openglmid.png]
czr
Member


0
6 posts 2 threads Joined: May 2020
07-07-2020, 03:48 PM -
#5
Thought it'd add a recent update on this title with a Ryzen build
Would be great to see some focus on this as it's a console exclusive

CPU - R5 3600 @ Stock
GPU - AMD 5700 XT RC
RAM - 16GB DDR4 @ 3200mhz (2x8GB in Dual-Channel)

RPCS3 0.0.11-10627
PPU: LLVM
SPU: LLVM
SPU loop detection: On
SPU Cache: On
SPU Block Size: Mega
SPU Preferred Threads: 6
Thread Scheduling DECREASED performance by ~10fps (Running Win 10 2004 build, think they've fixed issues for Ryzen now)

Vulkan @ 200% Scale
Async with Shader Interpreter (seems to improve on multi threaded)
Anti-Aliasing: Disabled
VSync On
Multhreaded RSX: Off (4-5 fps drop when enabled)

Advanced
Read Depth Buffers: On
Write Depth Buffers: On

Game is playable but not pleasant in any way. Glitches are quite limited but the biggest issue is constant frame drops. Averages around 20fps when driving at a steady pace, but drops to 15 or below after a collision or when applying brakes.

Feels like not too far from being fully playable @ 30fps, maybe a beefier CPU could now handle this.

(will add screenshots)
This post was last modified: 07-07-2020, 04:05 PM by czr.
Tudeski
Member


0
18 posts 0 threads Joined: Feb 2019
07-12-2020, 07:58 AM -
#6
SPU loop detection: Off can bring more FPS ; not only in this Game
Canhardy
Member


0
3 posts 1 threads Joined: Nov 2020
11-26-2020, 08:25 AM -
#7
I have a 2080ti and a i9 10900f

using CZR's settings except turning off SPU loop detection makes the game run at 30 fps with some frame drops to 20-27 range
mikolajeczek
Member


0
1 posts 0 threads Joined: Nov 2022
11-15-2022, 10:47 AM -
#8
Hi, I need little help with finding what causing texture glitches on my rig. I tried different settings and I always end up with broken texture loading in distance.

CPU - i5 13600k Stock
GPU - RTX 2060
RAM - 16GB DDR4 @ 3333mhz dual-channel

RPCS3 0.0.25-14365
Settings default with tweaks from: https://wiki.rpcs3.net/index.php?title=M...os_Angeles

Game is playable with mostly 60fps but more I play more glitches with textures I get. Even sometimes a random traffic car model and even my car model is switched between original car model and SUV model wich is really wired and causes switching really fast between those two car models.

[Image: FA4XQNn.jpg]

I FOUND SOLUTION
Just turn off intro skip cause it causes big problem with stability and ingame textures. I found it by playing this game on Xenia and having exact same problem with intro skip enabled there.
This post was last modified: 11-17-2022, 04:01 PM by mikolajeczek.


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