Atelier Meruru: The Apprentice of Arland [BLUS30941]
Started by JMC4789




4 posts in this topic
JMC4789
Member


0
9 posts 7 threads Joined: Apr 2018
04-23-2018, 07:00 PM -
#1
RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD

Intro cutscene plays and the graphics look correct.  The game randomly hangs.  Was told that other games in the series hang due to SPU desync. Re-verified the hang on the latest version.
This post was last modified: 04-26-2018, 01:32 AM by JMC4789.


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sleepyotaku
Member


0
3 posts 1 threads Joined: May 2018
07-20-2018, 07:44 PM -
#2
rpcs3-v0.0.5-7123-c5c0f68b_win64
I was able to play in a game until 15 minutes.
https://www.youtube.com/watch?v=ZfEiEnQQcn0

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This post was last modified: 07-23-2018, 05:33 PM by sleepyotaku.
dung1412
Member


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2 posts 0 threads Joined: Sep 2017
07-25-2018, 08:17 AM -
#3
rpcs3-v0.0.5-7111-6caffd0e_win64
work good for me!!
but audio not good


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HerrHulaHoop
RPCS3 Tester


1
40 posts 8 threads Joined: Aug 2017
11-22-2018, 03:10 PM -
#4
RPCS3 v0.0.5-7506-f505ac7b Alpha | HEAD
Intel® Core™ i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | AVX+

The game runs at fullspeed at a locked 60FPS for the most part. I did have it to dip to low 50s and high 40s at some places, but I couldn't tell the difference due to how the gameplay is in this game. You could probably get better FPS by fiddling with the settings but I didn't bother doing that. 

The game need Write color buffer to correctly render backgrounds during the dialogue scenes. Also, the game crashes sometimes when loading from one location to another. I played for around an hour and had it crash once, so I think the game can still be marked as Playable. I haven't come across any other graphical issues affecting this game.
This post was last modified: 11-27-2018, 06:37 PM by HerrHulaHoop.


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sleepyotaku
Member


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3 posts 1 threads Joined: May 2018
01-01-2019, 08:32 AM -
#5
(11-22-2018, 03:10 PM)HerrHulaHoop Wrote: RPCS3 v0.0.5-7506-f505ac7b Alpha | HEAD
Intel® Core™ i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | AVX+

The game runs at fullspeed at a locked 60FPS for the most part. I did have it to dip to low 50s and high 40s at some places, but I couldn't tell the difference due to how the gameplay is in this game. You could probably get better FPS by fiddling with the settings but I didn't bother doing that. 

The game need Write color buffer to correctly render backgrounds during the dialogue scenes. Also, the game crashes sometimes when loading from one location to another. I played for around an hour and had it crash once, so I think the game can still be marked as Playable. I haven't come across any other graphical issues affecting this game.
I can agree with you I was this game 4 hours before it crash on my 1600 system
This post was last modified: 01-01-2019, 02:29 PM by Asinine.


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