RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD
Intro cutscene plays and the graphics look correct. The game randomly hangs. Was told that other games in the series hang due to SPU desync. Re-verified the hang on the latest version.
rpcs3-v0.0.5-7111-6caffd0e_win64
work good for me!!
but audio not good
RPCS3 v0.0.5-7506-f505ac7b Alpha | HEAD
Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | AVX+
The game runs at fullspeed at a locked 60FPS for the most part. I did have it to dip to low 50s and high 40s at some places, but I couldn't tell the difference due to how the gameplay is in this game. You could probably get better FPS by fiddling with the settings but I didn't bother doing that.
The game need Write color buffer to correctly render backgrounds during the dialogue scenes. Also, the game crashes sometimes when loading from one location to another. I played for around an hour and had it crash once, so I think the game can still be marked as Playable. I haven't come across any other graphical issues affecting this game.
(11-22-2018, 03:10 PM)HerrHulaHoop Wrote: [ -> ]RPCS3 v0.0.5-7506-f505ac7b Alpha | HEAD
Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | AVX+
The game runs at fullspeed at a locked 60FPS for the most part. I did have it to dip to low 50s and high 40s at some places, but I couldn't tell the difference due to how the gameplay is in this game. You could probably get better FPS by fiddling with the settings but I didn't bother doing that.
The game need Write color buffer to correctly render backgrounds during the dialogue scenes. Also, the game crashes sometimes when loading from one location to another. I played for around an hour and had it crash once, so I think the game can still be marked as Playable. I haven't come across any other graphical issues affecting this game.
I can agree with you I was this game 4 hours before it crash on my 1600 system