Assassin's Creed: Rogue [BLES02062]
Started by GrantKane




2 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
08-21-2017, 04:39 PM -
#1
RPCS3 v0.0.3-3-a822d99 Alpha

Quote:·F 0:03:35.611716 {PPU[0x1000000] Thread (main_thread) [0x02416b78]} MEM: Access violation writing location 0x0


Attached Files
.7z   RPCS3.7z (Size: 72.68 KB / Downloads: 14)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
11-21-2017, 03:05 AM -
#2
RPCS3 v0.0.4-6109-de465cb9 Alpha | HEAD
Quote:·F 0:30:41.917467 {PPU[0x1000010] Thread (FireTaskManagerThread) [0x02ef33fc]} class std::runtime_error thrown: Verification failed (e=0x57): 
(in file Emu\Cell\lv2\sys_lwcond.cpp:192)
[Image: tkyRLQ8.png]
This post was last modified: 11-21-2017, 03:06 AM by GrantKane.


Attached Files
.7z   RPCS3.7z (Size: 132.46 KB / Downloads: 10)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
06-25-2018, 05:58 PM -
#3
Ingame as of my test here: https://forums.rpcs3.net/thread-197053.html
Interpreters may increase chances of going ingame and OpenGL is likely either required or will help increase chances as well. (I had vulkan device lost error).
Performance is actually around the same with both interpreters or both recompilers so bottleneck is elsewhere.


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