RPCS3 v0.0.3-3-a822d99 Alpha
Quote:·F 0:03:35.611716 {PPU[0x1000000] Thread (main_thread) [0x02416b78]} MEM: Access violation writing location 0x0
RPCS3 v0.0.4-6109-de465cb9 Alpha | HEAD
Quote:·F 0:30:41.917467 {PPU[0x1000010] Thread (FireTaskManagerThread) [0x02ef33fc]} class std::runtime_error thrown: Verification failed (e=0x57):
(in file Emu\Cell\lv2\sys_lwcond.cpp:192)
Ingame as of my test here:
https://forums.rpcs3.net/thread-197053.html
Interpreters may increase chances of going ingame and OpenGL is likely either required or will help increase chances as well. (I had vulkan device lost error).
Performance is actually around the same with both interpreters or both recompilers so bottleneck is elsewhere.