Dead Space 3 [BLUS31053]
Started by AAKH1361




2 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-08-2017, 02:52 PM -
#1
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libmic.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:F {SPU[0x2000000] Thread (ears_job_ps3CellSpursKernel0)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x0, ea=0x2e74fc00, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
F {SPU[0x2000002] Thread (ears_job_ps3CellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x0, ea=0x2e74fc00, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
Nobbs66
Member


0
19 posts 5 threads Joined: Aug 2017
10-29-2017, 05:19 PM -
#2
Deadspace 3 goes now ingame and runs at about 8-10fps.

Tested using: RPCS3 v0.0.3-3-4aa8913 Alpha

Settings:
PPU: Interpreter(fast)
SPU: Interpreter(Precise)
LLE: Automatically load required libraries
GPU: Vulkan


[Image: OaDrB3z.png]


Attached Files
.gz   DeadSpace3.log.gz (Size: 878.74 KB / Downloads: 14)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-21-2020, 07:33 PM -
#3
RPCS3 v0.0.9-9952-1dbb5422

Same as PSN version Playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3Dead3.rar (Size: 168.55 KB / Downloads: 17)


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