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Full Version: Dead Space 3 [BLUS31053]
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Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libmic.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:F {SPU[0x2000000] Thread (ears_job_ps3CellSpursKernel0)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x0, ea=0x2e74fc00, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
F {SPU[0x2000002] Thread (ears_job_ps3CellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x0, ea=0x2e74fc00, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
Deadspace 3 goes now ingame and runs at about 8-10fps.

Tested using: RPCS3 v0.0.3-3-4aa8913 Alpha

Settings:
PPU: Interpreter(fast)
SPU: Interpreter(Precise)
LLE: Automatically load required libraries
GPU: Vulkan


[Image: OaDrB3z.png]
RPCS3 v0.0.9-9952-1dbb5422

Same as PSN version Playable.