Eat Them! [NPUA80488]
Started by ssshadow




6 posts in this topic
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
10-30-2016, 05:53 PM -
#1
Goes to main menu (sometimes), libsail crashes at new game regardless of LLE modules used.

And take note that this game like Atelier uses Phyre Engine and it has the same bug where the game will loop forever at random places. In this case it actually endlessly cycles through the logos at the beginning: "sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, ..." and sometimes text will disappear from the main menu and the background will scroll endlessly...

Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast) or LLVM recompiler
SPU Decoder: Recompiler (ASMJIT)
XAudio

LLE:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Screenshots:

Log:

AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-28-2017, 01:59 AM -
#2
Game Have Restart Loop
After 3 or 4 Screen First Game Restart And Repate Start Game

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libpamf.prx
- librtc.prx
- libsail.prx
- libsre.prx


PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)


Ani
Administrator
*******


16
4,389 posts 107 threads Joined: Aug 2017
02-11-2017, 01:06 AM -
#3
Another duplicated thread.
Merging.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
03-25-2017, 09:52 PM -
#4
Works fine now but is slow. Moving to ingame.



digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
06-27-2017, 03:03 PM -
#5
rpcs3-v0.0.2-2017-06-24-ca5301ca_win64

It's fast enough now to be playable.

Images
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-07-2022, 02:23 AM -
#6
RPCS3 Version: 0.0.21-13334-00f67632 Alpha

Freezes on the first screen explaining the save ICON and how the game saves automatically, etc.... This title seems to have regressed.
Now gives this as the final line in the logs after it freezes: F {PPU[0x1000000] Thread (main_thread) [0x0012c5f8]} VM: Access violation reading location 0x104 (unmapped memory)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-07-2022, 11:41 AM -
#7
Its still playable here.


Attached Files Thumbnail(s)
   


Forum Jump:


Users browsing this thread: 3 Guest(s)