Eat Them! [NPUA80488] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Eat Them! [NPUA80488] (/showthread.php?tid=175704) |
RE: Eat Them! [NPUA80488] - ssshadow - 10-30-2016 Goes to main menu (sometimes), libsail crashes at new game regardless of LLE modules used. And take note that this game like Atelier uses Phyre Engine and it has the same bug where the game will loop forever at random places. In this case it actually endlessly cycles through the logos at the beginning: "sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, ..." and sometimes text will disappear from the main menu and the background will scroll endlessly... Settings: OpenGL 1280x720 PPU Decoder: Interpreter (fast) or LLVM recompiler SPU Decoder: Recompiler (ASMJIT) XAudio LLE: - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx Screenshots: Log: RE: Eat Them! [NPUA80488] - AAKH1361 - 01-28-2017 Game Have Restart Loop After 3 or 4 Screen First Game Restart And Repate Start Game Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libfs.prx - libpamf.prx - librtc.prx - libsail.prx - libsre.prx PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) RE: Eat Them! [NPUA80488] - Ani - 02-11-2017 Another duplicated thread. Merging. RE: Eat Them! [NPUA80488] - ssshadow - 03-25-2017 Works fine now but is slow. Moving to ingame. RE: Eat Them! [NPUA80488] - digitaldude - 06-27-2017 rpcs3-v0.0.2-2017-06-24-ca5301ca_win64 It's fast enough now to be playable. Images RE: Eat Them! [NPUA80488] - cleverest - 03-07-2022 RPCS3 Version: 0.0.21-13334-00f67632 Alpha Freezes on the first screen explaining the save ICON and how the game saves automatically, etc.... This title seems to have regressed. Now gives this as the final line in the logs after it freezes: F {PPU[0x1000000] Thread (main_thread) [0x0012c5f8]} VM: Access violation reading location 0x104 (unmapped memory) RE: Eat Them! [NPUA80488] - digitaldude - 03-07-2022 Its still playable here. |